So... yeah. I'm new here. I thought this competition looked pretty cool, so I think I'm going to give it a try. No harm in that, right?
An 8-bit genre blending pastiche of JRPG's with purposely poor localization.
The best way to describe the gameplay I want is "Persona meets Zelda meets Baten Kaitos".
(Yes, I copied this from a Google's Translation of the cartridge's description. That being said, it wasn't all that different from what I had in mind when I first saw it.)
One day in 1987 was killed by someone Metropolitan SF Kashiwagi Yuki in the school for three years. Yuki has left behind the last breath, "820 characters" blood. These three points and handing out numbers ...! ?
SF School Detectives club you belong to (He likes meat), the child's classmates Yamaguti Maki (15 favorite Strawberry) and their baby niece psychic J.J. (He likes milk powder) , Hayato Yoshioka club members detective (He likes 86 (Ham)) the help of these, Devil Sticks to solve this.
Features basic gameplay, plus the ability to activate your supermove (though it doesn't do anything yet. Yes, it's rough around the edges (for instance, it can't tell the difference between a Full House and Two Pair), but I say it's pretty decent for two days worth of work.
Features basic gameplay, new enemies, plus the addition of functioning super moves. Next up: More enemies, The Dungeon Boss, and the Random Map Generator.
Features a randomly generated dungeon (1 floor only so far), some gameplay tweaks, and more new enemies. Next up: tweaking the dungeon exploration, and the Dungeon Boss.
More rooms, better balance, plus the ability to go up multiple floors. Still haven't gotten the final boss done yet, though. I still need to make 30 more rooms for the Random Dungeon Generator, for more variety. After that, I can get to work on the Date Sim portion of the game.
More rooms, more enemies, more bosses. Now to work on the final boss...