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878468 Posts in 32924 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 12:33:11 AM
TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] Devil Stick Detective: 820 (Demo 5)
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Author Topic: [AGBIC] Devil Stick Detective: 820 (Demo 5)  (Read 2213 times)
Edrobot
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« Reply #15 on: July 07, 2010, 01:38:55 PM »

They're called "Devil Sticks" beacuse they're divining rods once owned by the devil. Or something. I dunno, the marketing department insisted that the title be more "Edgy".

I'm going to furiously chime in that devil-owned diving rods should totally be called "damning rods."

But divining rods don't bless or make divine someone. They just find things.


You're all completely missing the point. The title "Devil Sticks" is supposed to be a joke about how many Japanese video games (as well as some american ones) have non-indicative, or just plain odd names (Such as Cave Story, Final Fantasy, Metal Gear Solid, etc.). My explanation that the "Devil Sticks" are a pair of divining rods once owned by the Devil is supposed to be one of those half-assed explanations that you only get by reading the manual, and is in no way referenced in the game itself.

Oh yes. A new demo is out. It has more enemies, more bosses, and more rooms. You can get it here: http://www.mediafire.com/?lmz11xy3xtx

I hesitate to ask for feedback at this point, as the game is still unfairly hard due to my lack of implementing the date-sim mechanics that you improve your character with. Once I finish the final boss (whom isn't even in this demo), I'll get straight to work on that.
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Inanimate
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« Reply #16 on: July 07, 2010, 01:52:54 PM »

I know that, was just pointing out his name wasn't very good.  Wink
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senselesslydeep
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« Reply #17 on: July 07, 2010, 03:47:39 PM »

They're called "Devil Sticks" beacuse they're divining rods once owned by the devil. Or something. I dunno, the marketing department insisted that the title be more "Edgy".

I'm going to furiously chime in that devil-owned diving rods should totally be called "damning rods."

But divining rods don't bless or make divine someone. They just find things.


You're all completely missing the point. The title "Devil Sticks" is supposed to be a joke about how many Japanese video games (as well as some american ones) have non-indicative, or just plain odd names (Such as Cave Story, Final Fantasy, Metal Gear Solid, etc.). My explanation that the "Devil Sticks" are a pair of divining rods once owned by the Devil is supposed to be one of those half-assed explanations that you only get by reading the manual, and is in no way referenced in the game itself.

I agree that "Devil Sticks" is a more fitting name in that regard.

My idea was inspired from the fact that a lot of NES-age games would include items that were clearly not what they were named after (granted, I can't think of one off the top of my head). Just like how a divining rod wouldn't divine, a damning rod wouldn't damn. In my imagination, Satan names things sinisterly just for kicks.  Tongue

Regardless, I'm looking forward to seeing what result your creative direction leads to.
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Edrobot
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« Reply #18 on: July 07, 2010, 06:29:15 PM »

If I can get it done... I leave for camp on the 12th, and won't get back for two weeks. That gives me, like, 6 days total to finish this thing up. Still, even if this doesn't get into the competition itself, that just means I have more time to polish it up for the final release (whenever that is).
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Melly
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« Reply #19 on: July 10, 2010, 01:09:56 PM »

Okay, you really need to work on your movement code, because it's pretty buggy. If you hold two directions, and your character moves, say, up, and you let go of up, you expect your character to move to the other direction you were pressing, like right, but it just stays still there until you let go of the button and press it again. You can limit movement to four directions, but the way it is now it's very hard to move the character around well with a keyboard.
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