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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Secret Exchange?Diary
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Scout
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« on: June 29, 2010, 07:02:10 AM »

Secret Exchange?Diary

Description
Dear diary,

a looove letter, love letter, la la la la love letter. love letter, love letter, loooooooove letter! a love letter, a love letter, love love letter.

a love letter!

Features
-Exciting RPG non-action!
-Create your own unique generic middle school student!
-Dozens of different banal slice of life adventures!
-Share your characters and adventures using a state of the art password system!

wait, that's retarded, who would play that
I've never been one to back down from a bad idea!
              Inspired by

             

It will look like an NES RPG, minus all those boring fighty parts. I'm most likely going to go with Flash, for no particularly good reason. Each story will be 5-10 minutes long and take place in a more or less persistent world. At the end of each story, you get a password; inputting a password means you get a summary of that adventure, plus the person's character gets added (or updated) into your own game. The real challenge will probably be figuring out how to make characters seem unique in a game about partly randomly generated stories, although I have some ideas.

If this actually works, you can blame Terry for pointing me here.

This is going to be fun.
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Terry
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« Reply #1 on: June 29, 2010, 08:37:16 AM »

Awesome! Grin
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #2 on: June 29, 2010, 03:37:48 PM »

This certainly does sound interesting, yup!
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agj
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« Reply #3 on: June 29, 2010, 05:44:04 PM »

I like this idea.
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Scout
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« Reply #4 on: July 02, 2010, 06:09:59 AM »



Okay, only screenshot I'm going to post until I've got real art in there. Honest!

Right now I've got all the basic dumb engine stuff down (with just a couple of inventory bits needing to be sorted out). That's the part I actually know how to do! Next up: figuring out how to actually create stories.

I've got a fairly simple structure for it worked out: first, pick a story premise (e.g. "Izumi runs for class president"). Set it up with an initial event explaining what the first set of obstacles are (e.g. "convince people to vote for you"). Then, generate obstacles using available characters (e.g. give study notes to Ken to get his vote), with the obstacle depth (e.g. Hazuki won't vote for you unless Ken is) being determined by the premise, since some should be more linear than others. Finally, put an end condition early on in that tree (e.g. tell the teacher you're finished campaigning), and when it's reached, give a premise-specific ending based off how many obstacles you've completed (e.g. "Izumi becomes president!"/"Izumi tried, but didn't get elected."/"Izumi even care!").

Once all that works with that very specific scenario, I'll figure out how to actually generate obstacles generically. I can probably get away with premises being less random. But I'll worry about that later.

Okay. I can totally do this.
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Paint by Numbers
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« Reply #5 on: July 02, 2010, 06:29:17 AM »

Wow, I think this could actually turn out really fun. Do your best! Beer!
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Inanimate
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« Reply #6 on: July 02, 2010, 01:39:10 PM »

This is a fantastic concept... I can't wait for it to be a fantastic gameSmiley
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mcccclean
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« Reply #7 on: July 02, 2010, 05:47:07 PM »

Heck yeah to this! I've always wanted to go back and re-live middle school social politics.
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guille
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« Reply #8 on: July 02, 2010, 06:04:38 PM »

go for it, man! sounds good!  Tiger
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ness io kain
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« Reply #9 on: July 02, 2010, 08:15:38 PM »

Ha, yes! This sounds great.
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« Reply #10 on: August 31, 2010, 01:59:27 PM »

Still working on this?
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Paint by Numbers
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« Reply #11 on: August 31, 2010, 02:16:22 PM »

I hope this goes somewhere. It was looking fantastic! If you can't finish it, feel free to post the source up here, I'm sure someone would take up the mantle.
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