I find myself falling off platforms a lot when I mean to jump. Maybe that's just me.
Hmm, that's a little concerning. Presumably you mean that it feels like you pressed jump before reaching the edge, but fell instead? I can think of one or two things that might be able to tweak to improve the feel here, but it may not help. Will have a look anyway, thanks for the pointer.
Oh, please don't "fix" the flailing! I assumed it was intentional. It's very charming.
Hah, okay, it stays (unless I come up with something better later).
I don't understand what Nugsy means by filling the screen with blocks, can you create blocks?
My original build had my development tilemap prodding 'tool' in. I like to make levels in-engine wherever possible, because of the instant feedback. It's disabled now.
I only managed to explore for a few screens before having to stop because I couldn't jump high enough.
Fun to explore the larger space as well.
Yep, there's only a handful of screens in this build, and they're just placeholder tests. There'll be a *lot* more before I'm done (I really enjoy level design).
Thanks for all the feedback all!