Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879426 Posts in 32978 Topics- by 24365 Members - Latest Member: Mimiga

May 24, 2013, 04:38:11 AM
TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] Dagion [FINISHED!]
Pages: 1 [2]
Print
Author Topic: [AGBIC] Dagion [FINISHED!]  (Read 6488 times)
chris_b
Level 1
*


View Profile WWW
« Reply #15 on: July 25, 2010, 01:53:24 PM »

Still no audio and not much in the way of gameplay (plus it's still quite ugly!), but you can now powerup by collecting rubies.

When you powerup you get a boost gauge which let's you hover if you hold the jump button after double-jumping. The gauge refills when you're on the ground. Banging your head on a roof empties it immediately.

I've been playing around with a mechanic that's similar to the showtime mode in Burnout Paradise: hold the jump button after dying to reduce gravity and steer your head a little bit by holding left or right when you bounce. The plan is to have some kind of bonus multiplier which increases with each bounce.

Dagion_0-02.zip

Watch:
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #16 on: July 25, 2010, 02:34:52 PM »

Dead head steering.

Hand Thumbs Up Left Hand Thumbs Up Right
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Theta
Level 4
****


Informatikmeister


View Profile WWW
« Reply #17 on: July 25, 2010, 03:03:34 PM »

This was very smooth and felt as though it will be quite fast-paced.  I like the "boost" idea, too.  Nice work so far!

~ Theta
Logged

chris_b
Level 1
*


View Profile WWW
« Reply #18 on: July 28, 2010, 06:31:56 AM »

I thought about displaying everything at half the size but at first ended up with just the walls half scale by accident - it makes some areas only your head can fit into which could be quite an interesting gameplay element.



Not sure if I'll get a game finished by the deadline, though Sad
Logged
chris_b
Level 1
*


View Profile WWW
« Reply #19 on: July 31, 2010, 03:58:43 PM »

Been doing some work on tilesets:



I've implemented a variation of the system Salt decribed in this thread.

I'm using the following template for making the tiles:



but for a bit more variety there's four groups of tiles, each corresponding to a quadrant of the underlying 2x2 texture. The dark blocks are used for stuff like grass etc. which get randomly distributed on the ground:



So my tileset is made by picking the needed tiles from the following image:



I coded a little tool which automatically packs the required tiles into a 16x5 grid, so making additional sets of tiles is pretty straightforward:

Logged
chris_b
Level 1
*


View Profile WWW
« Reply #20 on: August 08, 2010, 02:05:30 PM »

Dammit, failed to crunch something out in time Sad

Feature creep got the better of me... after the deadline extension was announced I got a bit carried away with trying to implement all sorts of extra stuff like destructable terrain and procedurally generated levels etc.

Anyway, I'm happy with what I've done so far, so I'll carry on and try and get it finished in the next couple of weeks or so.
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #21 on: August 12, 2010, 02:52:09 PM »

It looks very interesting. Sad to hear you didn't make it. Hopefully it'll turn out awesome in the end anyway.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
chris_b
Level 1
*


View Profile WWW
« Reply #22 on: March 28, 2012, 03:19:26 AM »

Woohoo! Finished!!

Did I spend the last one and a half years adding in tons of extra enemies and graphics and weapons and stuff?  Nope! It's been pretty much untouched since my last post, but never completely forgotten... so I spent some time over the last few days fixing a few little things and making it releasable.

Video and download link in the first post.
« Last Edit: March 28, 2012, 03:40:23 AM by chris_b » Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #23 on: April 17, 2012, 06:42:27 PM »

Wow that's commitment, well done. I played it and liked it. Smiley
Logged

oyog
Level 5
*****



View Profile WWW Email
« Reply #24 on: April 17, 2012, 07:41:33 PM »

I'm going to tell all my friends about the current "Absolute genius archaeologist crisis", because there's not enough archeologist crisis awareness.

The game is awesome.  The controls are tight and the ruby collection mechanic reminds me of Sonic in the weirdest way.



Fruit is the best reward.
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic