Another attempt, this time with a twist!
{Marked (
N,
I)
} { Normal (
+,
-)
} { Inverted (
+,
-)
} { Emergency (
+,
-)
} Level elements:Guess what
GB is.
Exit is the exit door. It begins closed, behind GB.
Death hole is a hole that kills that character.

You know what I'm talking about.
Key is the key that opens the grey
door.
ts are treasures.
The
moving platform moves left and right and left and right uhuh uhuh.
Grav is the key element of the level - it is a button or something that inverts gravity, but only affects Baldy! It does not vanish after activated.
The
button must be pressed for the
concealed ladder to come down. Before pressed, the concealed ladder is invisible (looks and acts like a wall).
The
disk is whatever GB needs to get for the exit door to open.
All you have to know about the
event right now is that it's invisible (not really an object). Keep reading for information on it. Quit reading to die a horrible death.
Enemies:There are few enemies here. They can, however, cause the player some good trouble if he doesn't watch out.
The
roof hook thingie is some kind of hook or robot that moves in the roof (kind of like the one in the original design doc). It is hardly dangerous until the player reverses the gravity.
The
evil flying sentinel robot flies in the very-very-dark-grey area around him in no specific pattern. It is slow, but reasonably dangerous as it requires the player to do some timing.
The
very evil free-roaming sentinel robot is even more evil than his brother, because it flies through the whole stage (no, it can't fly through walls). This is the player's major annoyance.
The level:This level is quite hard. It seems to fit the storage area quite well, but could be easily adapted to any other indoors setting. The obstacles on the ground are mostly boxes or other piled up objects. The player has to get the disk behind the door; however, to open the door, he has to get the key, which can only be obtained in reversed gravity.
So he sets out to activate the only reachable grav (the one on the very top). It's not hard - if the player ignores the reachable treasure, he just has to climb a few ladders and do some easy jumps.
After activating the grav, the level literally turns upside-down (see the inverted pictures). The roof hook thingie is now a possible threat. The player climbs all the way back up, grabs the key and opens the door, right? No, wrong. If the player opens the door now, he wouldn't be able to progress, as the button would be unreachable.
Sooooo, he activates the grav again and goes back. Opens the door and pushes the button; the concealed ladder appears and extends all the way to the floor. He climbs up and, when he touches the exclamation point
(the "event"; it actually does not exists, I just put it there to show where the player should be for this next sequence to be activated. It also doesn't matter if the player doesn't touches the blue area, as the whole column detects collision and activates the sequence), BOO! An alarm sounds, the screen goes red, the gravity is inverted again, the enemies get faster, concealed doors open and close!
(The marked pictures show the exact location of these doors. See also the emergency pictures.) Well, hell has broke loose, but at least Baldy got his disk.
The very bad news? The way to the first grav has closed, and he can't exit with inverted gravity. So he'll have to reach for the other grav, now achievable, and then all the way back to the exit.
My comments:Holy crap, this level is HUGE! It was incredibly hard to do it correctly because of the inverted gravity sequences, but it was also very fun and I definitely like it. I know it's horribly confusing, and I'm sorry for that. The "event" (blue exclamation point) was not supposed to be on the pictures except on the marked ones, but screw that.
Perhaps there could be a hidden bonus disk or treasure or something above the key (the player has to be in inverted gravity, position himself right next to the ladder, jump and grab on the ledge, climb up and move above the screen, like in my forest level). I just thought of it, but it seems to be a very fun secret

Please comment! If it sucks, tell me how I could improve it. I'm not sure if it's as open as before suggested the levels should be, but it's definitely not an "obstacle course" like my first attempt.