Play Online (Java applet)
was more popular than I expected, so now I'm developing it into a full game. I'm going to add multiplayer and finish sandbox mode, then most likely add some additional features like deathmatch (similar to Worms) and CTF.
When you open the game it generates a level (512 x 512 blocks). Look underground for some caves! Use the mouse to create and destroy blocks; there are 3 layers you can build on: in front of, behind, and on the same level as your character.
Ladders and water are automatically placed on layer 1 (behind you).
A, D - move
Space - jump
Q, W, E - change layers (the indicator at the top left shows your current layer)
Left click - place block (must be touching an existing block)
Right click - destroy block
Water flows realistically; the last block is a waterfall that was used for testing dynamic water, and will probably be removed in the final game.
Much of my inspiration came from Minecraft
; the original Worldpaint was partially based on PlayPen
-If you place a lot of moving water, it will start to behave erratically and cause low FPS. This is difficult to do unless you use the waterfall block.
-There were a few infinite loop bugs with water physics earlier in development, which caused the game to crash. I haven't seen one in a while but I can't be certain the problem is fixed completely.
-The level generator is a bit wild, you can get huge mountains and caverns that are dozens of blocks tall. Not sure whether this is good or bad.
- If you dig to the bottom of the map, you can see the sky.