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TIGSource ForumsCommunityJams & EventsCompetitionsA Game by Its Cover[AGBIC] Moonlight [FINISHED v1.0]
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Author Topic: [AGBIC] Moonlight [FINISHED v1.0]  (Read 23352 times)
Flimgoblin
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« on: July 07, 2010, 04:08:50 AM »

Moonlight

Description



A musical platform game.

Play classical melodies as you leap from flower to flower, collecting the moonlight. Flee from the darkness but be careful not to fall in the water.





Inspired by

             

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How to play
arrow keys to move, space to jump



History


29/07/2010
* new menu screen
* jumps changed
* progress to unlock levels
* shiny water


28/07/2010
* lives (5!)
* sounds for hitting the water
* evil orbs of darkness (with sound effects)
* beginnings of the flight of the bumblebee (different style of level this one - flattened notes and faster)

27/07/2010
* thanks to SFXR some new sounds (not sure it's an improvement, but it means it's MY sounds now rather than someone else's free piano sample)
* fiddled with the "next note" effect, I think it's improved.
* Added Moonlight Sonata (in two parts, coz it's bloody long)

25/07/2010


* some more awful models (including a venus flytrap, yes, that's what it's meant to be...)
* programmer art skybox/water texture
* more of clair de lune (have the entire thing but the later parts don't work right - need some mechanics changes for that)
* jump bug should be fixed
* sparkle to show both the next note and the one after
* scores are saved/shown on the menu

22/07/2010
* some awful attempts at modelling (which you don't get to see Wink)
* resized some flowers (and recoloured, aimign to have different models for each...)
* fixed the plummeting bug
* fixed the "no respawn" bug on twinkle twinkle
* changed the "this note!" effect
* put in some background clutter
* a rubbish wobble on the petals when you land.



17/07/2010
* sparkles to show which note is next (and when you should hit it - go for green)
* arrows if the next note is off the screen (so you know where to land)
* traps! currently just a sphere that turns red (ooh) but eventually will be something better.
* Levels! two of them! One harder than the other, in theory Smiley
* Double jump is gone... not sure about this yet
* down arrow to plummet faster (so you can get your timing right)

15/07/2010
Can haz flowers?


13/07/2010
* longer default tune (that actually is a tune - first few bars of Clair de lune)
* now has feedback based on how close to the tempo you're playing,
* keeps score
* puts you back on the platforms after you fall off
* has an ending (at which point it plays back the music you've created)

08/07/2010
Work in progress:
Now generates very basic level layouts from the editor output.


07/07/2010
Level editor:

« Last Edit: July 30, 2010, 03:08:32 PM by Flimgoblin » Logged

JMickle
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« Reply #1 on: July 07, 2010, 04:09:53 AM »

YES! I love musical games, and I'm really glad there are so many musical famicases, so a lot of people are making them Smiley
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Flimgoblin
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« Reply #2 on: July 07, 2010, 04:11:28 AM »

Hoping I can get the time to put something playable together by the end of the month Smiley a bit of pressure from entering this should help though!
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MegaLeon
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« Reply #3 on: July 07, 2010, 04:49:48 AM »

Hoping I can get the time to put something playable together by the end of the month Smiley a bit of pressure from entering this should help though!
Oh oh oh, you still don't know how much I am going to press you for this  Evil
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« Reply #4 on: July 07, 2010, 01:14:59 PM »

Sounds like an amazing idea. What are the visuals going to be like?
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Flimgoblin
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« Reply #5 on: July 07, 2010, 02:04:49 PM »

Planning on using Unity but making it in a 2.5 style.

Beyond that visuals will be naff coz I can't draw, texture or model Wink hoping I can use some procedural art generating type thing to bluff Wink

Made me a basic "level" editor:
http://dl.grumpyferret.com/grumpyferret/moonlight/editor/score.html

Wouldn't try and compose any symphonys on there (no support for different time signatures/keys/etc. this is just to get the notes down on paper/in text format)

Plan is to procedurally generate the levels from the music, and not have it suck - shall see how that goes Smiley may have to cheat and make the score editor more powerful (a note here, a rest here, a giant SPIKY PIT OF DEATH here... makes for interesting music)
« Last Edit: July 07, 2010, 02:27:29 PM by Flimgoblin » Logged

Mr. Yes
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« Reply #6 on: July 07, 2010, 02:12:22 PM »

Gosh, gosh gosh I love this idea. I hope it's splendid!
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Flimgoblin
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« Reply #7 on: July 08, 2010, 03:31:07 PM »

Can prod the work in progress here:

http://dl.grumpyferret.com/grumpyferret/moonlight/player/
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Flimgoblin
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« Reply #8 on: July 09, 2010, 01:21:46 AM »

Try pasting this in (gibberish but it's more complicated than the default):

moon:1:0.0625|0.25|66, 0.3125|0.25|69, 0.5625|0.25|72, 0.8125|0.25|76, 1.0625|0.125|76, 1.1875|0.125|76, 1.3125|0.125|75, 1.4375|0.125|75, 1.5625|0.125|74, 1.6875|0.125|73, 1.8125|0.125|72, 1.9375|0.125|71, 2.0625|0.125|70, 2.1875|0.125|69, 2.3125|0.125|68, 2.4375|0.125|67, 2.5625|0.125|70, 2.6875|0.5|70, 3.1875|0.5|70, 3.6875|1|69, 4.6875|1|69
« Last Edit: July 09, 2010, 04:26:51 AM by Flimgoblin » Logged

Flimgoblin
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« Reply #9 on: July 10, 2010, 08:02:33 AM »

Small update - added dotted notes to the editor, and have put in trampolines and moving platforms to bridge long gaps/low->high note changes.
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ThetaGames
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« Reply #10 on: July 10, 2010, 08:41:40 AM »

I like this idea a lot.  Will the game play the note when you land on the appropriate platform, or will it play the note when the appropriate platform appears on the screen?  Either way would work, although the first would make the player feel like he is in more control (though this would make the music lose its precise rhythm, which I suppose could still work).

What will the music sound like?  Will it be piano samples, or will you use some sort of other sample?
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Melly
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« Reply #11 on: July 10, 2010, 10:23:11 AM »

You could make it so the player not only has to land on the right note, but also land on it in time with the rythim (perhaps have a bar or something similar showing the proper timing). You get the best score when your timing and note-landing is perfect (a-la most music games), and the better you do the better the music sounds.
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Flimgoblin
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« Reply #12 on: July 10, 2010, 11:43:51 AM »

The notes will play as you land on then - might have it replay the tune you played at the end of the level. Also planning on a red dot or similar showing where the song should be, though it'll pause to let you catch up. Landing on the notes as it passes will give you bonus points - more if you get consecutive notes.

Not sure why but aesthetically I'm veering towards making the platforms be flowers... Will see if my modeling/texturing will cope.
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Melly
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« Reply #13 on: July 10, 2010, 11:47:33 AM »

Make the flowers bloom as you land on them and the note plays for maximum beauty.
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Flimgoblin
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« Reply #14 on: July 12, 2010, 01:16:32 AM »

Brief attempt on some blender reminded me I'm still level 0 in modelling/texturing Wink

New plan is to get the rest of the game mechanics working then do what I can with the graphics. Expect some new exciting primitives in the mean time Smiley
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Flimgoblin
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« Reply #15 on: July 13, 2010, 02:08:52 PM »

Updates:

* longer default tune (that actually is a tune - first few bars of Clair de lune)
* now has feedback based on how close to the tempo you're playing,
* keeps score
* puts you back on the platforms after you fall off
* has an ending (at which point it plays back the music you've created)
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Flimgoblin
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« Reply #16 on: July 16, 2010, 01:01:39 AM »

wrestled with blender again - now has daisies.

I may have to make my next game about burly space marines and rocket launchers just to regain some machismo Smiley
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Poopy McPants
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« Reply #17 on: July 16, 2010, 12:58:50 PM »

Not sure if this hasn't been implemented yet, but there was no sound when i tried the demo... Firefox
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deathtotheweird
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« Reply #18 on: July 16, 2010, 01:05:18 PM »

Oooh very nice, I like the flowers and the effect they give off. I think I'm very terrible at it though.


Quote
I may have to make my next game about burly space marines and rocket launchers just to regain some machismo
noooo
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Flimgoblin
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« Reply #19 on: July 16, 2010, 02:10:08 PM »

Not sure if this hasn't been implemented yet, but there was no sound when i tried the demo... Firefox

odd, should be sound whenever you land on a note.
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