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877232 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 10:43:14 PM
TIGSource ForumsPlayerGamesnew grow
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nihilocrat
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« Reply #15 on: August 27, 2010, 06:56:41 PM »

No wireless. Less space than a Nomad. Lame.
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Accidental Rebel
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« Reply #16 on: August 28, 2010, 12:16:19 AM »

I'm confused with this game. I remember playing a different Grow game from before and was confused because there wasn't any instructions on what to do. It just threw me into the fray and expected me to know what to do.
Well, all you do is press all the buttons, really. You only have to figure out in which order they have to be pressed to make all elements interact with one another to the fullest.
Yeah, the controls are easy. Just a matter of pressing buttons. It's the game mechanic that is weird, for me.

On my first play of a Grow game, I pressed some buttons and watched the colorful characters go and do stuff. It was fun watching them. I didn't know what to do since there were no instructions so I just clicked randomly. Eventually, the game ended without any indication on whether I did good or not. It didn't even tell me to try again.

In short, it's not a pick up and play game. So, maybe a little more instructions from the part of the developer would have been nice.
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Melly
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« Reply #17 on: August 28, 2010, 12:17:21 AM »

No wireless. Less space than a Nomad. Lame.

Dude I think you posted in the wrong thread.
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nihilocrat
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« Reply #18 on: August 28, 2010, 12:39:08 PM »

No, I was just trying to find a super-clever way of saying "I don't get it. This game is lame, sorry."
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« Reply #19 on: August 28, 2010, 01:25:49 PM »

I like it, but for me it's always a matter of guessing and trying combinations with no rational thinking involved. Probably its just me though and there's a logical approach Shrug

I like grow for the animations, sounds, etc, but there isnt much of game for me
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« Reply #20 on: August 28, 2010, 02:51:11 PM »

Gosh darnit, science!  Where's my fucking Dragonfly Car!

Definitely satisfying to finish.
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« Reply #21 on: August 28, 2010, 02:53:39 PM »

A major part may be trial and error. But, as you can see by the level numbers how far each element has "evolved", you can guess which ones you probably chose too late. Also, you can figure out how some elements have to interact with one another, and how active they are depending on when you chose them.
With these observations, you can finish the game without solely relying on chance.
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Melly
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« Reply #22 on: August 28, 2010, 03:37:41 PM »

There are some clues, yes. There's a point in which you can get something done before the designer has time to make a project, and he makes a huge fuss because things are not according to what he had planned and he wasted his time. Makes you realize you need to pick him earlier, so he has more chance to direct the actions of the other characters.

Also, as a rule, if anyone doesn't do anything on a turn, you already picked a wrong sequence.
« Last Edit: August 28, 2010, 06:43:25 PM by Melly » Logged

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« Reply #23 on: August 28, 2010, 04:25:20 PM »

Yeah, this one is definitely easier to solve via trial and error, since you get the feedback from the little guys when they can't do something that turn.

The secret ending is really not intuitive at all, but then again it is a secret ending. You do get some tiny clues, like the designer getting upset and the bushes growing when you fail to develop the river. I think there might even be more than one correct solution for it.

The grow games are less about solving the puzzle than they are about exploring the different combinations of actions and seeing what appears, so I think it's fine to spoil the solution after you've spent an hour experimenting on your own.
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MisterX
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« Reply #24 on: August 29, 2010, 11:28:26 AM »

I'd like it if someone could "spoil" the secret ending, as I won't go on experimenting just to find it Smiley
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« Reply #25 on: August 29, 2010, 03:12:14 PM »

How to get the secret ending, hidden for spoilers. Feel free to highlight only part if you want to try to guess the rest.

Magnifying glass, cog, heart, chip, compass, pickax, vial
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MisterX
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« Reply #26 on: August 29, 2010, 05:09:19 PM »

 WTF

Thanks! That was.. weird. And funny Grin
But, mainly weird.
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« Reply #27 on: August 30, 2010, 12:18:24 PM »

Love these games.  Such a simple mechanic for some much variety and fun.  I love the "lateral thinking" puzzle element. 

I would love it if they added a way to click on things in the finished scene and see them interact/animate a bit.  It would be cool to explore the world you built a bit.
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