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biphenyl
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« on: March 21, 2008, 10:37:12 PM » |
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A penguin with a nervous twitch and the uncontrollable urge to flatten snow drifts -- because they make the ground... uneven. Update: It's done!Obsessive Compulsive Penguin SimulatorIt's playable in-browser in OS X and Windows. Note that it will probably play like ass (if at all) on integrated video hardware like the Intel GMA 950 or X3100, as the scene is triangle-heavy. My brother (and fellow Flashbang cabalist) Adam and I spent a total of about 5 days each on it. He did all the art and some GUI/camera programming, I did the rest of the programming, and the marketing:  This game is dedicated to all those who suffer from this tragic, debilitating disorder -- perhaps even some members of our community. =(
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« Last Edit: March 25, 2008, 01:19:34 AM by biphenyl »
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Massena
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« Reply #1 on: March 22, 2008, 10:09:35 AM » |
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 I am in pure awe.
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biphenyl
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« Reply #2 on: March 23, 2008, 10:30:07 PM » |
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Ok so I spent all Saturday soldering instead of coding. Here's a couple more screens: Oh dear! Some drifts have begun to form!  NO! One has become far too high!  SQU-SQU-SQUAK! They're everywhere! 
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« Last Edit: March 24, 2008, 08:23:36 PM by biphenyl »
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Alec
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« Reply #3 on: March 24, 2008, 05:23:04 AM » |
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I hope you guys manage to finish on time.  Its also cool to see 3D games in the compo this time. 
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biphenyl
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« Reply #4 on: March 24, 2008, 08:22:57 PM » |
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We're done! I've updated the original post with a link to the finished game.
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Farbs
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« Reply #5 on: March 24, 2008, 08:36:23 PM » |
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So... I didn't read the whole first post and had to discover the end by myself. It was a pretty cool moment. Are you sure you want to spoil it for people?
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Zaphos
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« Reply #6 on: March 24, 2008, 09:00:15 PM » |
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Neat! I think I fell through the ground, though 
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biphenyl
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« Reply #7 on: March 24, 2008, 09:23:12 PM » |
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Farbs: This is a good point! I have edited the post accordingly.
Zaphos: Were you noticing any framerate problems? The physics control should all be framerate-independent but there's of course a chance I placed some code in the wrong update loop.
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Zaphos
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« Reply #8 on: March 24, 2008, 09:46:08 PM » |
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Zaphos: Were you noticing any framerate problems? The physics control should all be framerate-independent but there's of course a chance I placed some code in the wrong update loop.
Hadn't been having framerate issues as far as I could tell, no. Not really sure it even fell through the ground. It's just one moment my penguin was lost in a snow drift, never to return.
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biphenyl
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« Reply #9 on: March 24, 2008, 11:33:58 PM » |
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curious. Does it happen every time or just the once?
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Steve Swink
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« Reply #10 on: March 24, 2008, 11:57:28 PM » |
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I saw it too - the penguin gets stuck under the snowdrift, somehow getting inside it instead of stomping it down.
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Lazer
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« Reply #11 on: March 25, 2008, 01:05:17 AM » |
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The massive levels of cute in this game made me really happy. I have a pretty good case of OCD (fits of handwashing and lots of counting!) and the whole time I had a huge smile plastered on my face. :D
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Jasper Byrne
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« Reply #12 on: March 25, 2008, 06:00:47 AM » |
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Love the style and ambience, wasn't totally sure what my goal was though - but I did play for quite a while. The music and soft snowdrifts soothed me after hours of programming decapitations!
I had never heard of unity, so thanks for introducing me to it, looks really interesting, and far less sluggish than I thought a web-based 3d engine could ever be. Fascinating!
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Zaphos
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« Reply #13 on: March 25, 2008, 09:26:29 AM » |
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curious. Does it happen every time or just the once?
I think it's very rarely occurring -- I played for way too long before it happened!
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Adam Mechtley
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« Reply #14 on: March 25, 2008, 09:39:48 AM » |
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As far as I can tell, it just happens certain times when he is at the edge of the gameplay area's collider. To quote a great squadron leader: "Hold tight, follow my lead, and stay clear of the walls."
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