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407880 Posts in 13861 Topics- by 26277 Members - Latest Member: gonna24you

July 31, 2010, 06:08:15 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGObsessive Compulsive Penguin Simulator - COMPLETE
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Author Topic: Obsessive Compulsive Penguin Simulator - COMPLETE  (Read 8229 times)
biphenyl
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Ewige Blumenkraft!


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« on: March 21, 2008, 10:37:12 PM »

A penguin with a nervous twitch and the uncontrollable urge to flatten snow drifts -- because they make the ground... uneven.



Update: It's done!
Obsessive Compulsive Penguin Simulator
It's playable in-browser in OS X and Windows.
Note that it will probably play like ass (if at all) on integrated video hardware like the Intel GMA 950 or X3100, as the scene is triangle-heavy.

My brother (and fellow Flashbang cabalist) Adam and I spent a total of about 5 days each on it. He did all the art and some GUI/camera programming, I did the rest of the programming, and the marketing:



This game is dedicated to all those who suffer from this tragic, debilitating disorder -- perhaps even some members of our community. =(
« Last Edit: March 25, 2008, 01:19:34 AM by biphenyl » Logged

Massena
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Satisfied.


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« Reply #1 on: March 22, 2008, 10:09:35 AM »

 Shocked I am in pure awe.
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biphenyl
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Ewige Blumenkraft!


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« Reply #2 on: March 23, 2008, 10:30:07 PM »

Ok so I spent all Saturday soldering instead of coding. Here's a couple more screens:

Oh dear! Some drifts have begun to form!



NO! One has become far too high!



SQU-SQU-SQUAK! They're everywhere!

« Last Edit: March 24, 2008, 08:23:36 PM by biphenyl » Logged

Alec
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« Reply #3 on: March 24, 2008, 05:23:04 AM »

I hope you guys manage to finish on time. Smiley

Its also cool to see 3D games in the compo this time. Wink
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biphenyl
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Ewige Blumenkraft!


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« Reply #4 on: March 24, 2008, 08:22:57 PM »

We're done! I've updated the original post with a link to the finished game.
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Farbs
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« Reply #5 on: March 24, 2008, 08:36:23 PM »

So... I didn't read the whole first post and had to discover the end by myself. It was a pretty cool moment. Are you sure you want to spoil it for people?
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Zaphos
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« Reply #6 on: March 24, 2008, 09:00:15 PM »

Neat!  I think I fell through the ground, though  Cry
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biphenyl
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Ewige Blumenkraft!


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« Reply #7 on: March 24, 2008, 09:23:12 PM »

Farbs: This is a good point! I have edited the post accordingly.

Zaphos: Were you noticing any framerate problems? The physics control should all be framerate-independent but there's of course a chance I placed some code in the wrong update loop.
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Zaphos
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« Reply #8 on: March 24, 2008, 09:46:08 PM »

Zaphos: Were you noticing any framerate problems? The physics control should all be framerate-independent but there's of course a chance I placed some code in the wrong update loop.
Hadn't been having framerate issues as far as I could tell, no.  Not really sure it even fell through the ground.  It's just one moment my penguin was lost in a snow drift, never to return.
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biphenyl
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Ewige Blumenkraft!


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« Reply #9 on: March 24, 2008, 11:33:58 PM »

curious. Does it happen every time or just the once?
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Steve Swink
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« Reply #10 on: March 24, 2008, 11:57:28 PM »

I saw it too - the penguin gets stuck under the snowdrift, somehow getting inside it instead of stomping it down.
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Steve Swink
Game Designer, Flashbang Studios
Content Director, IGF
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sswink (at) flashbangstudios (dot) com
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« Reply #11 on: March 25, 2008, 01:05:17 AM »

The massive levels of cute in this game made me really happy. I have a pretty good case of OCD (fits of handwashing and lots of counting!) and the whole time I had a huge smile plastered on my face. :D
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Jasper Byrne
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« Reply #12 on: March 25, 2008, 06:00:47 AM »

Love the style and ambience, wasn't totally sure what my goal was though - but I did play for quite a while. The music and soft snowdrifts soothed me after hours of programming decapitations! 

I had never heard of unity, so thanks for introducing me to it, looks really interesting, and far less sluggish than I thought a web-based 3d engine could ever be.  Fascinating!
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Zaphos
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« Reply #13 on: March 25, 2008, 09:26:29 AM »

curious. Does it happen every time or just the once?
I think it's very rarely occurring -- I played for way too long before it happened!
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Adam Mechtley
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« Reply #14 on: March 25, 2008, 09:39:48 AM »

As far as I can tell, it just happens certain times when he is at the edge of the gameplay area's collider. To quote a great squadron leader: "Hold tight, follow my lead, and stay clear of the walls."
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Adam Mechtley
Technical Artist, Flashbang Studios
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