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threesided
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« Reply #30 on: March 24, 2008, 06:49:01 PM » |
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Ok, hopefully I make it in time, and hopefully if I'm a little late that'll be ok.
My demo is near complete, I just have like, 1 more level to design and I'm done what I can.
I'm warning everyone now that it's nowhere near complete, but it IS playable, and has a fair amount of stuff considering I've never made a game before. Watch this spot for an update.
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threesided
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« Reply #31 on: March 24, 2008, 08:56:25 PM » |
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It's not pretty, but it's in. Demo on first page. Someone let me know how it goes. I realize there are quite a number of bugs, but it was the best I could do. Try and look past them for the sake of this demo 
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threesided
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« Reply #32 on: March 25, 2008, 09:44:19 AM » |
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Bah, guys, where's the love?
I already had to fix some things, so a new download link is up.
Also, I'll be putting up some gameplay vids for those too lazy to play through this/those who can't get through this (the people who have played it have told me it's pretty hard)
So watch for those. Someone please tell me how this is, this is the first time I've ever really made anything, so it's kind of a huge milestone for me.
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Xion
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« Reply #33 on: March 25, 2008, 09:58:13 AM » |
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Sweet dude! I really love the usr the barrel as a way of staying on ledges and stuff. There're a few collision pains, but as you said, it's quite playable. It's a bit hard.
*reads the readme*
Oh, there's a boss? Now I have to get to it! But like I said, it's a bit hard.
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Lukas
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« Reply #34 on: March 25, 2008, 10:16:20 AM » |
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I lover how you actually use your... nose as hook.  Anyway... some passages (the beginning of the level with the robots shooting in the hallway) are pretty awkward... I couldn't solve them without loosing lifes. And sometimes the collision wont work properly. Anyway... it's really cool! +I love the graphics. :D BaronCid
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Saint
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« Reply #35 on: March 25, 2008, 01:21:18 PM » |
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As previously stated, there were some problems with the collisions. Also, in the places were you went down a shaft with ledges on alternating sides, you could get stuck just below a laser trap - there was no way to escape being damage since you had to jump to leave the ledge, and as soon as you did you got hit with the laser - that was very annoying, it would be cool if you could do a shorter jump or maybe fire into the wall to have the recoil push you off the cliff or something.
Other than that, I'd say you did a really good job with the controls.
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deadeye
First Manbaby Home
Level 10
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« Reply #36 on: March 25, 2008, 01:40:37 PM » |
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This is pretty damn good for a first game. The controls are pretty responsive, except for maybe the hang-by-your-nose bit. That's probably just due to the fact that there isn't any other game out there with that kind of mechanic. Good job on making it necessary to use your barrel as a ledge-grabber in some parts, though. And double-good job on not overdoing it.
Apart from a couple collision problems and some slowdown when I got to the third screen, it's a pretty decent job. As far as gameplay goes though, I gotta say I'm not a big fan of the whole "enemy is one block higher than my standing shot" routine. The jump-shoot-miss-jump-shoot-miss thing gets old pretty quick. I'd rather have the enemy meet me head on, even if it means they shoot much faster. It's more fun dodging enemy shots than it is trying to line your bullets up pixel-perfect while the enemy just sits there and waits for you to get your shot right.
Overall though it's pretty good. I'll be keeping this one around for a bit until I finish it.
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Xion
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« Reply #37 on: March 25, 2008, 02:06:42 PM » |
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Well, I made it to the boss, then died. It's very bossy.
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Wilson Saunders
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« Reply #38 on: March 25, 2008, 02:46:22 PM » |
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I applaud the whole hanging by the nose thing, but I applaud you more for making it an integral part of level design. The parts where I could only get a good shot on a laser by doing a nose jump screamed good level design to me.
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threesided
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« Reply #39 on: March 25, 2008, 03:09:39 PM » |
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I applaud the whole hanging by the nose thing, but I applaud you more for making it an integral part of level design. The parts where I could only get a good shot on a laser by doing a nose jump screamed good level design to me.
Thanks man  I hope to make that more fluid and workable. I felt it was a little rough right now, and was prone to resulting in collision problems. But my coding knowledge was too limited to really fix it. Would you guys feel better if I fixed some of the difficulty issues?
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Melly
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« Reply #40 on: March 26, 2008, 12:43:35 PM » |
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The nose grab is an interesting mechanic, but like you mentioned prone to collision errors. At one point I was nose-grabing and turned around to flee a driod following me but I got stuck inside the platform. For a very first game using an unregistered version of GM it's pretty awesome. This is the kind of stuff you should polish the graphics on and show people in order to get coders to make more advanced games with your awesome pixeling skills. 
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threesided
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« Reply #41 on: March 26, 2008, 12:48:41 PM » |
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The nose grab is an interesting mechanic, but like you mentioned prone to collision errors. At one point I was nose-grabing and turned around to flee a driod following me but I got stuck inside the platform. For a very first game using an unregistered version of GM it's pretty awesome. This is the kind of stuff you should polish the graphics on and show people in order to get coders to make more advanced games with your awesome pixeling skills.  Yeah, when I get more time this summer, I'm definitely going to revamp some of the graphics. By the time I was done the demo, I hated how empty it looked. It needs to feel more full and factory-ish. I don't have time now though since I'm in the thick of exam and essay season at university. But one day!
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Oddball
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« Reply #42 on: April 02, 2008, 03:30:44 PM » |
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Wow! This one took me by surprise. It's an excellent entry. It has a very expansive feel to the levels. I almost felt like I could go on indefinately without hitting the end of the level. A lot has been said about the 'barrel ledge grab' so I'll just add that I liked it too. I definately think you should finish this game off. Add a bit more polish, more story, more enemy types. Good stuff.
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