Since you're thrown in the center of the firefight, it wasn't clear at first which side was the enemy. At first I thought the idea was that the player was a neutral party intruding on a fight, helping both sides to wipe each other out in order to survive himself. Right now, it feels like the player is too overpowered compared to the friendly ships. There's no real incentive to keep them alive, and no real means of saving them apart from all-out-offense. It also wasn't clear that yelling only affected those you're physically touching at first, instead of some kind of area-of-effect debuff. Still, the game was fun, and I liked the music.
Btw, I had to use a conversion program to run the game, since GM6 games don't run on Vista.
Alas, I won't have time to patch it up (and make it better). And sorry about the GM6 thing. Forgot about that.