Okay, the I've sent a link to everyone on the list. Thank you all very much for offering to help! Your feedback is very much appreciated.
I'll elaborate a little on the three classes, because I didn't go into that in the message I sent out earlier. The items found throughout the dungeon are affected by the class we play as- the knight gets more potions, the thief gets more teleports, and the wizard gets extra fireballs. Now this is currently in flux, but in addition to the extra items, there are a few class abilities.
When playing as the thief, we can disarm any trap we have detected (via light) by standing next to it and pressing the space bar.
When playing as the knight, defeating foes charges up a lightning attack.
I played the knight. Not sure that I completely understand how smite is charging.
Most of the time it's charging by killing monsters. But sometimes not...
Thank you for the feedback! Those are some good points about walls. You're totally right, there should be some feedback to make it obvious when you're bumping into a wall, like a sound and some animation. By the way, the knight's lightning attack is currently set to max out after the sixth kill. As soon as you're flashing, you can use the attack (and waiting beyond this point can be good for timing reasons sometimes, but does not make the attack more powerful).
I sent an email to the address you provided.
Thanks Allen, I appreciate you helping out yet again! Rest assured that we will go over your feedback with a fine toothed comb, you've said some very helpful things in the past.