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878701 Posts in 32932 Topics- by 24342 Members - Latest Member: Renegade68

May 22, 2013, 12:35:28 PM
TIGSource ForumsCommunityCompetitionsA Game by Its Cover[AGBIC] The Key [FINISHED]
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Author Topic: [AGBIC] The Key [FINISHED]  (Read 4957 times)
Soulliard
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The artist formerly known as Nightshade


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« Reply #15 on: August 13, 2010, 10:08:48 PM »

It seems like this game really wants to be a first-person exploration game. Because it's actually pretty good at that. The dialogue and graphics are both very moody, although it really needs sound.

The RPG parts of the game seem a bit out of place, and there's no a whole lot to them, anyways. At least for a large portion of the game, there's no better strategy than spamming confusion, and using Hope or a medkit when your health is low.
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Toeofdoom
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« Reply #16 on: August 15, 2010, 10:10:05 PM »

Hmmm, it's possible, though I find first person exploration a strange sort of game. I could easily make a new "side-build" removing all the enemies and see what people think, though. So do you think it's the specific combat system or just the RPG doesn't really fit at all?

Sorry for not responding very fast, I've been at freeplay all weekend Smiley
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Noyb
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« Reply #17 on: August 30, 2010, 04:14:55 PM »

Interesting aesthetics. I really liked how the conversations were portrayed.

Combat got a bit more interesting when you acquired new attacks. I didn't like being told to replace an old attack without knowing what the new one did, although I usually had at least one attack I wasn't using when I got to those points.

Minor graphical bug: on 640x480 resolution, your side of the conversation is clipped off. And on lower graphics qualities it became hard to see what each word-enemy spelled, especially when they were far away or in an ornate font like "HOPE."
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Toeofdoom
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« Reply #18 on: August 30, 2010, 06:18:08 PM »

Hmmm, fair enough. I think I tested down to 800x600 which I set the web player to, but I suppose netbooks etc. could run better with an even lower res. As for the attack replacement thing, I guess that should be fixed although I seem to remember being in a similar situation playing pokemon at some point (which is sorta where this combat system came from.)

EDIT: I actually got a vote in best visuals? Cool...
I swear it wasn't me!
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