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878970 Posts in 32949 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 02:39:18 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsVGNGViking Bazooka Bloodbath - *Complete*
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Author Topic: Viking Bazooka Bloodbath - *Complete*  (Read 27593 times)
Soulliard
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« Reply #75 on: March 28, 2008, 06:50:06 PM »

Re: Body Stacking: It took me a while, but I finally found what this was reminding me of: Nemesis The Warlock, a very obscure C64 game that also centered around a simple room with platforms, and slaughtering the tons of guys who dropped into it.
Never heard of that game before. But a body stacking mode would be fun to add some day in the future.

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The controls are nice and responsive, and for me, personally, mowing down dozens of tiny knights with a lazer and beating the survivors to death with the stock of my bazooka is satisfying regardless of knockback or ragdoll physics. And giving us different objectives and metrics for our slaughtering is just icing on the... murder... cake? Kiss
I couldn't have said it better myself.

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BTW is there any blood in the game? (except the title i mean...)
I tried adding some at one point. I didn't like how it turned out at all, so I scrapped it.


Everyone seems to be posting scores from the first arena (the one without archers). Do you think the game is more fun without archers, or do you just have more impressive scores from the earlier rounds?
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lukipuk
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« Reply #76 on: March 29, 2008, 02:29:13 AM »

Everyone seems to be posting scores from the first arena (the one without archers). Do you think the game is more fun without archers, or do you just have more impressive scores from the earlier rounds?

I think the archers are better for the gameplay, because they force you to move. In the first arena, it's possible to gain huge kills just because the knights are not so dangerous and the map can be exploited more easily (and huge kills is the reason behind the posts).

My suggestion is that you should add some enemy with slow shot dealing massive-area splash-damage (something like catapult or bomb-thrower), so that player must move more often Smiley
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Theta
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« Reply #77 on: March 29, 2008, 05:02:42 PM »

I think the archers are an integral part of the game, and, as lukipuk said, the game would benefit from a third character.  Think of the symmetry:  The second zone introduces a new character, so shouldn't the third zone do the same?  I don't think a bomb thrower would fit, though.  Only the Viking gets to use real weapons.   Smiley
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Soulliard
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« Reply #78 on: March 29, 2008, 07:40:58 PM »

I was planning on making priests who attack with beams of holy light, similar to your laser, but much slower. Unfortunately, I ran out of time. If only I didn't have to go on that silly vacation...  Sad
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Theta
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« Reply #79 on: March 30, 2008, 10:42:06 AM »

Priests would be really cool, but you would have to give the player a lot of warning before they fire their shots.  Also, if you introduce them to the third arena, you would probably have to make the actual arena easier.
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William Broom
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« Reply #80 on: March 31, 2008, 07:45:05 PM »

This is the kind of game that could really benefit from more features. Since the core gameplay is inherently mad awesome, all you need to do is give us different ways to play that gameplay. More enemies, levels, modes, co-op: all these things would give the game more replay value because right now, once I've gotten one or two stars on a level, I don't feel that much incentive to play them again.
If you do add more to the game, maybe add something to the title i.e. "Viking Bazooka Bloodbath RELOADED", so everyone knows it is new and stuff.
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Soulliard
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« Reply #81 on: April 01, 2008, 12:21:05 PM »

That was kind of my plan, actually. I'm glad to see I'm not the only one who would like VBB to have more... stuff.
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Oddball
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« Reply #82 on: April 06, 2008, 04:59:14 PM »

Nice entry. I didn't seem to be a very good Viking Bazooka-rer[sic], but it did leave me wanting to come back to improve. Not many games that I'm poor at make me want to replay them. Good stuff.
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Soulliard
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« Reply #83 on: April 07, 2008, 01:42:20 PM »

I had to focus a lot on replayability, since there wasn't enough time to add much content. I hope I've addicted at least some of you.  Smiley
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Soulliard
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« Reply #84 on: April 20, 2008, 05:24:03 PM »

So, apparently the GMC is running a competition where the theme is 'Ancient Civilizations.' Someone suggested I enter, so I did. After all, I have nothing to lose by doing so.

The good news for you is that I released a new version, with some significant improvements, including:
Better balance. The cheap strategy mentioned earlier in this thread is no longer nearly as effective.
You can now jump with the C button.
It's easier to unlock new modes.
Minor Fixes and Updates.

You can download it here.
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zradick
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« Reply #85 on: May 04, 2008, 11:45:08 AM »

Hehe.  10 for historical accuracy!  I never quite figured out how to make it shoot the bazooka instead of the shotgun, but the rest of the controls were relatively straight-forward.  A good pick-up and play style!
Cheers,
--Zack
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