Craig Stern
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« Reply #780 on: February 12, 2013, 05:28:53 AM » |
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Better: the game now supports character attack animations! Which isn't to say that they're all done now or anything. Well...just look: There's a lot of work left to be done, but as you can see, the basic functionality is there, which is important. If nothing else, this should help put the oft-asked "are there going to be attack animations?" question to rest. The Cavalier, Swordsman and Psy Healer are in progress, so we should be seeing their attacks debut in the game soon. Finally, in other news: I've decided to transfer this dev log over to the Sinister Design forums. TIGS has been great for drumming up interest, but I've been giving this place more regular love than my own community of fans with the daily updates--that doesn't sit right with me. And besides, now that the game's development has gone so public, there's no reason to keep the game's details secret from the players. As such, I'll be continuing this dev log right here. Anyone interested in following the daily news on Telepath Tactics development, I encourage you to follow the new thread. Thanks for reading!
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Craig Stern
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« Reply #781 on: February 25, 2013, 12:19:51 PM » |
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Just popping in to announce a new monthly update. You can now freeze water, there are a bunch of new attack animations, and other goodies! Meanwhile, the devlog is still being updated regularly on this page.
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Craig Stern
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« Reply #782 on: March 14, 2013, 03:29:03 PM » |
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Howdy! I just wanted to swoop in real fast and let you guys know (if you didn't know already via other channels) that I relaunched the Telepath Tactics Kickstarter campaign this morning--and guess what? My backers are just Tearing. It. Up! (In a good way!) It's been about 12 hours since the launch, and we've raised over $8,000 already; that's 54% funded. I don't even know where we're going to be at when I wake up tomorrow morning, but I have high hopes that it'll be somewhere good. Anyway! If you're into tactical RPGs (and if you aren't, why would you be reading this thread?), you should get in on this while you can. That is all. Toodles!
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Society
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« Reply #783 on: March 23, 2013, 12:05:32 AM » |
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>> If you're into tactical RPGs (and if you aren't, why would you be reading this thread?), you should get in on this while you can.
And yet, I’m still unsure… ...No possibilities to fight campaign with just generic was announced yet. ...No free-form wandering on global map was announced yet. ...No passive skills of any form was announced yet. ...No multiclassing of any form was announced yet. ...No equipment of any form was announced yet. ...No skill trees of any form was announced yet. ...No monster taming was announced yet. Disgaea ? Fire Emblem ? Final Fantasy Tactics ? Tactics Ogre ? Wild Arms XF ? Volfoss ? Quite, quite unsure...
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I are many. I are strong. I are Society.
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Christian Knudsen
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« Reply #784 on: March 23, 2013, 05:13:07 AM » |
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Hey, you reached your goal! Congrats!
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Craig Stern
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« Reply #787 on: May 02, 2013, 11:40:57 AM » |
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Blink
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« Reply #788 on: October 04, 2013, 09:05:45 AM » |
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Oh wow, you weren't kidding about not updating the devlog in a while. xD $40k/15k though? That's fantastic, congrats! Looking forward to the release. Consider me subscribed to this thread
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ANtY
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« Reply #790 on: October 08, 2013, 03:26:13 AM » |
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I don't update this devlog anymore
and why is that?
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Craig Stern
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« Reply #791 on: October 08, 2013, 07:22:18 AM » |
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Because the game is now well-known enough that posting here isn't going to provide any huge visibility benefits, and I'm interested in cultivating the community on my own forums. Natch.
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Gregg Williams
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« Reply #792 on: October 08, 2013, 07:24:36 AM » |
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Because the game is now well-known enough that posting here isn't going to provide any huge visibility benefits, and I'm interested in cultivating the community on my own forums. Natch. Someone should make forum software that pulls threads and topics from multiple forums, like RSS does. I'd love to read on TT updates, but I rarely ever think to go over there.
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Craig Stern
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« Reply #793 on: October 08, 2013, 07:26:54 AM » |
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That's what the "Notify" button is for.
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Gregg Williams
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« Reply #794 on: October 08, 2013, 07:32:04 AM » |
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That's what the "Notify" button is for. Yeah, but your sinister designs forum topic doesn't show up to me on Tigsource when I hit "show new replies" which leaves my options usually at best being emailed. I want a notify option that pushes into a centralized system.
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Craig Stern
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« Reply #795 on: October 08, 2013, 07:39:27 AM » |
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Twitter?
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Gregg Williams
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« Reply #796 on: October 08, 2013, 08:16:36 AM » |
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Twitter?
Hmm yeah that would be interesting. Oh well I don't think such things really exist, and I'm not about to make them when I have several years of MINT dev ahead of me.
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ANtY
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« Reply #797 on: October 08, 2013, 08:22:27 AM » |
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Because the game is now well-known enough that posting here isn't going to provide any huge visibility benefits, and I'm interested in cultivating the community on my own forums. Natch. :/
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Craig Stern
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« Reply #798 on: October 08, 2013, 08:52:48 AM » |
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"Phil Fish"? Really?
With thoughtful and welcoming community members like you hanging around, ANtY, it's amazing I wouldn't want to spend more time here. Peace out.
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Craig Stern
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« Reply #799 on: January 23, 2015, 07:18:37 AM » |
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Well! I haven't been here for a while. Was the focus of Telepath Tactics really still multiplayer the last time I edited the description here? That's totally nuts. Anyway! I figured I'd pop by and let everyone know that Telepath Tactics is releasing very soon! The main campaign is complete, and I'm just going through and tweaking, polishing, and bug-fixing in anticipation of pushing this sucker out into the world. For more details on what I've been doing this past more-than-a-year, be sure check out the archive of monthly updates.
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