The controls are working to some extent (ie. holding the shoot button charges a shot, holding different directions means the shot goes higher or longer) but never quite got round to balancing it much. If I do continue this, the plan is to require shots to be carefully judged, so a well judged shot will go all the way to the opposing goal, but if the player hits the ball too hard then the ball flies off into space, and a friendly passing UFO catches it and gives it to the other team. And the two-player thing was basically just to make it vaguely playable, aiming for single player vs AI (with 2-player as an option) and 3 players on each team.
Currently focusing on getting my website up and running and making Killer Rabbit Online playable for now, though. This was pretty much just a quick experiment and shouldn't even really be in the vote