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878241 Posts in 32910 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 12:04:03 PM
TIGSource ForumsDeveloperFeedbackArcho - Simple block-shifting puzzle game
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Author Topic: Archo - Simple block-shifting puzzle game  (Read 18068 times)
BMcC
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« Reply #45 on: March 29, 2007, 07:24:06 PM »

he created something
regardless of the content he should be proud of himself for that .

::rips a fart::

Also, that was an excellent message, Alec. *fap* *fap*

:D
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DrDerekDoctors
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« Reply #46 on: March 30, 2007, 12:47:22 AM »

Also, that was an excellent message, Alec. *pat* *pat*

Wink

You're supposed to pat me on the back, not... there...  Cry

Oh dear, what a... genuine... mistake.
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
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ZombiePixel
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« Reply #47 on: March 30, 2007, 06:15:54 AM »

Quote
the moral here is if you aren't doing anything NEW then don't bother posting on these forums ..
As a developer and a gamer, I'm okay with that.
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wonderpus
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« Reply #48 on: March 30, 2007, 09:35:36 AM »

he created something
regardless of the content he should be proud of himself for that .

::rips a fart::

:D

Congrats .. you win
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Alex May
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« Reply #49 on: March 30, 2007, 04:03:47 PM »

I like what wonderpus has to say but I also think the other guys have a point. But in the end I like what wonderpus has to say.

I think the vibe being given off here is "you're not indie enough for our club" which like it or not is ostensibly riding on the back of "nyah nyah we're IGF winners and we run the place" (no offense meant but there it is) both of which are obscuring the real message "try to do something that will interest people before you sell it, otherwise give it away for free".

In the end if you want to make a game for practice, don't try to make money off it. If you want to make money off a game, try to innovate. If you want to clone a game, this isn't the place to ask for feedback, try indiegamer forums. Even then they will tell you to innovate or your sales will suffer.
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Derek
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« Reply #50 on: March 30, 2007, 04:33:42 PM »

I like what wonderpus has to say but I also think the other guys have a point. But in the end I like what wonderpus has to say.

I think the vibe being given off here is "you're not indie enough for our club" which like it or not is ostensibly riding on the back of "nyah nyah we're IGF winners and we run the place" (no offense meant but there it is) both of which are obscuring the real message "try to do something that will interest people before you sell it, otherwise give it away for free".

In the end if you want to make a game for practice, don't try to make money off it. If you want to make money off a game, try to innovate. If you want to clone a game, this isn't the place to ask for feedback, try indiegamer forums. Even then they will tell you to innovate or your sales will suffer.

Like I said, I think some of the replies in this thread were too cold.  (BMcC, I love you, man, but I'm not sure that the fart ripping was entirely appropriate in that situation. Embarrassed)  Like I also said, it's easy to get cynical quickly when you're dealing with such a saturated (and honestly, dull) genre.

However, I feel like, tone aside, the points that were brought up in this thread were well-explained and well-thought-out.  It was good feedback.  If you make a Match 3, then yeah, you are going to have to make a brilliant fucking game if you want to get a pat on the back here.  I don't think I have to apologize for that.

Regarding the "nyah nyah we're IGF winners and we run the place" thing... man, I don't even know how to respond to that.  That's just utter bullshit, and I don't think we should be punished for having opinions just because we won an award.  I've never once used that as a reason to talk down to someone, and neither has Alec.  That was such a huge honor for us... something we worked extremely hard for.  How dare you bring that up and turn it around on us.
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Alec
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« Reply #51 on: March 30, 2007, 05:09:07 PM »

I feel kinda hurt by that too. Actually, I don't feel cynical or cold! I felt like I was honestly trying to talk to this guy to figure out what he was about. Same with the MMO/RTS guy.

When I was growing up making free games, I made a lot of crap. I also started a lot of ambitious projects that I could never finish. For me it was just about making games, it didn't really matter if they were any good! I learned a lot... but my games were crap in the end. I wish I'd spent my time doing something I wouldn't have been as ashamed of today. What I really needed was someone to suggest to me to focus down on something I could actually finish, and to do something worth finishing.

I know that won't mean anything to some people. But I still feel this urge to talk to people who are venturing out on projects that seem like "bad ideas" to me and just find out what they're about. Have a discussion. They're free to consider the things I say or not. Maybe it'll help them, maybe it'll end up as more background noise.

In the end, I feel like if we all talk honestly about what we think we have a better chance of improving our work.
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lowpoly
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« Reply #52 on: March 30, 2007, 05:27:18 PM »

I know that won't mean anything to some people. But I still feel this urge to talk to people who are venturing out on projects that seem like "bad ideas" to me and just find out what they're about. Have a discussion. They're free to consider the things I say or not. Maybe it'll help them, maybe it'll end up as more background noise.

In the end, I feel like if we all talk honestly about what we think we have a better chance of improving our work.

You make a bunch of really good points, I agree that an open, candid discussion should be held for every game idea put out there by us, regardless of how trivial or redundant it may seem. Only good can come of it. But when you say:

For me it was just about making games, it didn't really matter if they were any good! I learned a lot... but my games were crap in the end. I wish I'd spent my time doing something I wouldn't have been as ashamed of today.

You're speaking with 20/20 hindsight. I'm sure there was something cool enough in your earlier efforts that drove you to completing the game, otherwise, you probably would have let it just die. I'd also bet you're at where you are today largely because the lessons learned from all the 'crap' you made when you younger. In that aspect, you have nothing to be ashamed of, because it got you where you are today, making innovative stuff.

In the end, some of us are doing this to learn, some just for fun, and some with the hope of earning a buck or two on the side. I still believe that anyone who has actually gone through the rigors and completed a game deserves some credit, regardless of the end result. Now, if 3 or 4 games later they're producing nothing but rehash, then we jump down their throats for being unoriginal bastards.
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Alec
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« Reply #53 on: March 30, 2007, 05:52:57 PM »

then we jump down their throats for being unoriginal bastards.

See, I don't feel I've jumped down anyone's throat for being "unoriginal bastards". I just find this concept uninteresting as it is. That's all I've said.

I don't think games have to be "innovative" to be good.
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« Reply #54 on: March 30, 2007, 07:53:36 PM »

All I know is every time I see titles like Heroes, Ghost Hunter, Pirate Tales, Viking Armada, whatever and discover that they're nothing more than match-3 clones a little bit of me dies inside.  Your clone made baby Jesus cry!
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Alex May
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« Reply #55 on: March 31, 2007, 12:33:55 AM »

 Cry

My post was out of order, I was a bit drunk (explanation rather than excuse). I apologise for what I said. I guess I've found Alec's posts on this board often very cold and superior, and the general tone of this thread made me feel exactly as wonderpus described.

So yeah. Sorry.  Embarrassed
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Alec
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« Reply #56 on: March 31, 2007, 12:46:32 AM »

I guess I've found Alec's posts on this board often very cold and superior

Dude, if you have a personal problem with me, it'd be nice if you actually dealt with it personally. Rather than insulting me from a distance.

<- My email's over there. Send me your list of reasons why I'm such a terrible waste of human life.
« Last Edit: March 31, 2007, 12:52:15 AM by Alec » Logged

Alex May
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« Reply #57 on: March 31, 2007, 12:58:03 AM »

No no, god. no. Hate? Waste of human life? Wow, talk about a misunderstanding, that's not what I said or meant at all.

Look, forget about it, OK? I think I'll take a break from this place for a while. You all have fun Smiley
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Alec
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« Reply #58 on: March 31, 2007, 01:07:32 AM »

Sarcasm failed. :\

man hugs

Seriously, if you think I'm a dick, you gotta tell me. I really don't want to be one.
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lowpoly
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« Reply #59 on: March 31, 2007, 08:22:36 AM »

then we jump down their throats for being unoriginal bastards.

See, I don't feel I've jumped down anyone's throat for being "unoriginal bastards". I just find this concept uninteresting as it is. That's all I've said.

wasn't directing this at you or anyone else, sorry if it came across that way. Believe me, as a developer of a grand total of ZERO games, I'm the last person who should be casting stones...

I just feel that anyone who actively belongs to a community shares some of the responsibility for the aggregate product. My idea of jumping down someone's throat is less of an attack and more of a motivational kick in the ass. We should actively challenge each other or face the kind of apathy that's become prevalent in other places.

Which isn't what's happening right now... so, good! Grin
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