It's going to be made in flash.
Original game's thread is here. I still need a name for this port/remake/sequel. It won't be totally different, but it won't be totally the same? Sure, let's go with that. Sounds good to me.
FEATURESThings that won't changeYou descend down into an infinite pit, the screen scrolling down and giving you ample time to descend... so long as you remain focused. Falling too far will
hurt, so don't do that. Make safe drops, and never let yourself fall off-screen.
The basic abilities you start off with are the ground-only
side punch and the in-air
star drop.
As you pickup the items spawned from destroyed enemies, you gain points which can be used to purchase wonderful abilities.
Things that will changeThere will be more and better abilities.
There will be more and more interesting enemies.
There will be more block types.
There will be fewer bugs and less lag and
no download (unless I start doing something really crazy like selling the game) because I'm making it in
FLASH!The game will be a little more newbie-friendly.
The late game's difficulty will
not be neutered.
---> There may be
temporary items to pick up and carry, granting you abilities that last until the item is either used up or discarded. Carrying an item will fill up your hands, meaning you won't be able to use your regular abilities (punch, star) without first getting rid of the item you're holding!
Anything else? Nope, I guess that's it.
DROQEN'S LITTLE (literally) BRAINSTORMING SESSION
Tripmines such as those found in Half-Life. Attached to the side of a block, upon the laser's interruption (by you or one of your stars) the mine will blow up, taking the block with it.
Some explosions in general.
Enemies who throw pointy stars that stick into walls, remaining there until you bump into them (they will hurt!)