Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1028933 Posts in 41333 Topics- by 32935 Members - Latest Member: Earthling

August 01, 2014, 02:29:23 PM
TIGSource ForumsDeveloperCreativeArtArt Advice needed
Pages: 1 ... 29 30 [31] 32
Print
Author Topic: Art Advice needed  (Read 59048 times)
TheShard1994
Level 2
**


Crits appreciated

lorenzo_gamemaster@hotmail.com
View Profile Email
« Reply #450 on: April 20, 2013, 03:01:00 AM »

Hm I'm sorry to say this again, but this is kind of my personal topic Tongue

I think you're better off asking your questions here  Smiley


Also, about drawing for example a thrown sweater in volumes: I find it hard to do so without outlines. If I try to draw the volumes I'd just get 1 big blur of gray on my paper :/
Logged
Gimym JIMBERT
Level 10
*****


Feminism is back!


View Profile Email
« Reply #451 on: April 20, 2013, 09:25:25 AM »

Just keep doing it.
Things you do in artschool that are not meant to be look good but to free you from habit:
- drawing from non dominant hand (or any device)
- drawing without looking
- drawing upside down
- drawing the complete scene just after small second of looking at it
- drawing on odd surface with odd tools
- drawing in uncomfortable position
- drawing only using 45° angle surfaces
- etc ...
It force you to reset how you see, how you think about form, how you process drawing, etc...
Logged


ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
pen
Level 8
***


babyman


View Profile WWW Email
« Reply #452 on: April 22, 2013, 08:06:04 AM »

Copied P.M to Gravity Games:
Well, the main piece of advice I guess would be to really look in extreme detail and study/copy stuff that's top-notch. For instance, here are wood textures from Team Fortress 2:



Here's some more "warcraft"-y wood textures from the polycount forums (forums that are really worth lurking if you want to get into 3d&/game art)




And something a bit more photo-based




When you do pixelart you usually work very small and then scale up, when you do textures you're gonna use on 3d models you want to work big and scale down.

Here's something I did for you super quick:

and here's a .psd so you can see how I made it:
https://dl.dropboxusercontent.com/u/22917936/gravitygames.psd



If you want to do cartoony stuff I HIGHLY recommend you get photoshop(Or if you can't aquire it: GIMP) and a wacom (the bamboo ones are really good for beginners).

I'll crosspost in the thread as well if you're OK with it to possibly help others.

!!!!EDIT!!!!
Please notice the name of the layers to see which ones I created first - adjustment layers were created last and are horribly set up.
« Last Edit: April 22, 2013, 11:55:13 AM by pen » Logged

I AM FREE!
TheShard1994
Level 2
**


Crits appreciated

lorenzo_gamemaster@hotmail.com
View Profile Email
« Reply #453 on: April 26, 2013, 05:16:50 AM »

Thanks for the advice again,
I was sitting outside and tried drawing something in front of me with a simpler shape than a human, focusing on volume.
Logged
Gimym JIMBERT
Level 10
*****


Feminism is back!


View Profile Email
« Reply #454 on: April 26, 2013, 10:33:24 AM »

your pot body is too round and too big XD

Your drawing skill isn't bad, the observation skill is really where it fail

It seems you biggest challenge is not to learn but unlearn habit first, you are stuck in a local maxima, you will need to go back to painful, uncomfortable and crappy drawing through unlearning techniques like those I have listed above. Or take lesson with someone, maybe life adjustment is what you need right now, theory might prove to be limited in your case.
Logged


ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
nikki
Level 10
*****


View Profile Email
« Reply #455 on: April 27, 2013, 12:47:54 AM »

good exercise,

try a few where you focus on light / dark.
try to not draw lines / outlines, but more try to draw areas of light and dark.

paste your result in this thread again.
Logged
Hamish
Level 0
**


View Profile Email
« Reply #456 on: May 20, 2013, 02:17:38 AM »

Hey guy,

You look like you are doing better since the last time I checked in here. The upside down and grid drawings seem to be helping you draw what you see rather than what you expect (although you still have a way to go)

I'd echo what some other people have said. You need to draw less obvious subjects. While we would all like to be able to draw kickass eagles and hot girls in swimsuits they don't give you the right kind of training. You have too many preconceptions about what a nice smile looks like to effectively draw from observation.

You need to draw some very busy, unusual shapes from life. Things like screwed up paper, rumpled fabric, scrap metal, tangled wires. The complexity of what you're seeing and your unfamiliarity with the forms will force you to pay attention to what you are seeing with your eyes. you won't be tempted to full in the blanks with circles and manga eyes.

Another thing I have noticed with a few of your drawings Is that you need to make sure that your paper is facing you directly when you draw, if you look at a drawing from an perspective other than strait on, your finished drawing will be skewed.

You're doing well. Keep at it.
Logged
TheShard1994
Level 2
**


Crits appreciated

lorenzo_gamemaster@hotmail.com
View Profile Email
« Reply #457 on: May 23, 2013, 04:04:00 AM »

While I'm currently busy with my finals, I've also started reading Loomis' "Figure drawing for all it's worth" (I'm only a few chapters in though), and I drew the drawing about proportions he made (as advised by Pen on Skype).

Might as well post it here, I guess this also counts a bit as observational practice, since I haven't had too much time to spend lately. After my finals are over, I'll do some of those drawings of unfamiliar subjects/objects.

Anyway, here are 2 drawings "copied" from Loomis' book.


If I need to post the references too, just say so!
Logged
BLAMBO
Level 10
*****



View Profile Email
« Reply #458 on: May 23, 2013, 10:15:48 AM »

Your linework is getting much much much much better! Did you construct the first set from a final picture?
Logged

Gimym JIMBERT
Level 10
*****


Feminism is back!


View Profile Email
« Reply #459 on: May 23, 2013, 10:43:38 AM »

Let's be frank we have been "caling you" on some very specific shortcoming (observation), but not all great artist are god or do not cheat, some does have crappy art skill and yet are legendary (go nagai) however having strong expressive and singular style help a lot, some other cheat and only use a small amount of visual grammar despite of great skills(akira toriyama) some are downright crappy and yet successful (rob liefield). Be sure you to at least know how to draw different background, pose, face and hands.

What should win is your love for drawing, it should not paralyze you to do thing you want to do, but the thing you like and want to do is not an excuse to not evolve and try new things.

Keep studying, but keep drawing for fun. Plus since i'm not practicing enough it's not too long before you beat me at skills Who, Me?
Logged


ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
TheShard1994
Level 2
**


Crits appreciated

lorenzo_gamemaster@hotmail.com
View Profile Email
« Reply #460 on: May 23, 2013, 11:35:11 AM »

Your linework is getting much much much much better! Did you construct the first set from a final picture?

Thank you! I just looked at these two pictures and drew them like I saw them: Loomis1, Loomis2

Keep studying, but keep drawing for fun. Plus since i'm not practicing enough it's not too long before you beat me at skills Who, Me?

Ha that'd be great Cheesy I am always doing it for fun (else I'd never be so determined to get better), I don't mind getting criticism all the time, because criticism is very helpful (besides, how many times do people in real-life actually have the gut to be honest?).
About the rest of what you said, I don't think I get exactly what you mean. Correct me if I'm wrong, but I think you said I just needed to learn some fundamentals (like backgrounds, poses, etc.) and from there on discover my own style or something?
« Last Edit: May 23, 2013, 11:49:22 AM by TheShard1994 » Logged
Gimym JIMBERT
Level 10
*****


Feminism is back!


View Profile Email
« Reply #461 on: May 23, 2013, 08:01:57 PM »

NO not really I was given example of success and a minimum bar to at least achieve. Of course you should not strive for that minimum bar, but below that bar that's unacceptable Tongue You should strive for your own style AND make it as much expressive as you can, but it does not prevent you to always push the bar in other style.

Don't limit yourself but don't fear your limit is the message.

Don't worry for me, my skill has fallen but my knowledge is strong mwahahaha (disappear in a cloud of heavy black smoke)
Logged


ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW Email
« Reply #462 on: May 24, 2013, 05:39:04 AM »

how do you develop your own style?
Logged

BLAMBO
Level 10
*****



View Profile Email
« Reply #463 on: May 24, 2013, 10:40:11 AM »

By drawing neutrally for a long time and letting the little idiosyncrasies of your habits emerge.
Logged

TheShard1994
Level 2
**


Crits appreciated

lorenzo_gamemaster@hotmail.com
View Profile Email
« Reply #464 on: May 24, 2013, 11:28:54 AM »

I tried the next thing from Loomis' book, which was putting the character "map" in perspective. I have no idea what I did wrong, the legs seem waaaay too long (even for being in perspective) but I think I did everything like I'm supposed to: draw a diagonal in the box to determine the middle, then do that again and again until there are 8 spaces, so that I can draw the character map in it (8 spaces = 8 heads).

The left one is a basic one in perspective, the right one is (supposed to be) the map for a character sitting up.

Loomis' work:
Logged
Pages: 1 ... 29 30 [31] 32
Print
Jump to:  

Theme orange-lt created by panic