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1047819 Posts in 42475 Topics- by 34346 Members - Latest Member: barmaley

October 01, 2014, 04:14:26 AM
TIGSource ForumsDeveloperCreativeArtArt Advice needed
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Author Topic: Art Advice needed  (Read 61691 times)
TheShard1994
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« Reply #440 on: April 17, 2013, 02:15:29 AM »

Try the same model upside down as an experiment

With or without a grid?

...
I'll do that Smiley And thanks! Yeah I thought it looked better myself, but if you guys didn't think so, I would really doubt my point of observation  Cheesy
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team_q
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« Reply #441 on: April 17, 2013, 07:32:29 AM »

You are drawing representations of elements of the face instead of the actual shapes of the features themselves. You render distinct eyes nose and mouth, not the shape of her face.
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« Reply #442 on: April 17, 2013, 08:41:04 AM »

You are drawing representations of elements of the face instead of the actual shapes of the features themselves. You render distinct eyes nose and mouth, not the shape of her face.
this is honestly your biggest problem right now and it's kind of frustrating to see

you're not treating 3d surfaces as if they are 3d
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Gravity Games
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« Reply #443 on: April 18, 2013, 07:34:35 AM »

Posted this in the art thread a few days ago, maybe it'll fit in better here...

I'm not exactly sure which thread this goes in, but I've been working on a cartoon-styled crate texture to practice texture making:

Any tips for improvement?
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« Reply #444 on: April 18, 2013, 06:04:29 PM »

You are drawing representations of elements of the face instead of the actual shapes of the features themselves. You render distinct eyes nose and mouth, not the shape of her face.

Totally. He's not interpreting the subject as abstract shapes and forms, but as symbolic representations.

@Shard, if you can't overcome seeing the face as ideal symbolic representations, try drawing something you see less of. That way, you can focus more on what you see and less of what you think you see. Draw some tree bark, rocks, tires, whatever; it doesn't matter if you shade it or not, because you've drawn what's in front of you.

I still insist you draw some shapes to help your abstract interpretation and your rendering skills at the same time. I have a book (I'm so sorry; it's in Chinese because I couldn't find any translation) that details a rather unique hatching rendering skill that allows you to holistically judge forms before committing to a certain magnitude of darkness, and slowly build up values until you have a finished drawing. It breaks observed forms down into lines, which can be compiled and form curves, which can be recompiled to the original form, all in the same proportion.

I'm going to scan the parts of the book, annotate it, and post it here sometime during this week. I think it's so incredibly necessary to learn this first.
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« Reply #445 on: April 19, 2013, 12:39:48 AM »

Posted this in the art thread a few days ago, maybe it'll fit in better here...

I'm not exactly sure which thread this goes in, but I've been working on a cartoon-styled crate texture to practice texture making:

Any tips for improvement?

If you want a good tip. Start small before you go big. a 16x16 or even 8x8 forces you to think about design instead of using the rectangle tool. a 128x128 leaves a lot of room for detail, but also alot of room for failure.
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TheShard1994
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« Reply #446 on: April 19, 2013, 04:39:33 AM »

I'm going to scan the parts of the book, annotate it, and post it here sometime during this week. I think it's so incredibly necessary to learn this first.

Oh that'd be great!

I've also obtained 6 books by Andrew Loomis lately and a book by Giovanni Civardi, so I'll have a lot of reference to learn from. My final exams are due a month, so after I've finished that I'll have loads of free time and finally be able to read some literature on the subject.

This summer holiday I'll be taking a trip to Switzerland, the location promises to have a great view so I'm planning to do some drawings of the environment there, that'll count as observational practice Smiley
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nikki
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« Reply #447 on: April 19, 2013, 07:13:06 AM »

I have to agree with Blambo.

you are still not looking very much. you're getting better at drawing lines though.
It's brilliant to goto switzerland for holiday, but don't wait until then to start opening your eyes.

just get some simple object; book, pot, pencil, and perhabs something harder like a thrown sweater or something . and just draw it.

don't draw what you know is there, just draw what you see.
don't concentrate on the outlines specifially but draw the volumes that are in front of you.


and also don't look for 'great view' and pretty babes on the internet.
just draw what is in front of you at this moment in time.
it's much better then those cliches.

have fun!

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pen
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« Reply #448 on: April 19, 2013, 07:22:17 AM »

Posted this in the art thread a few days ago, maybe it'll fit in better here...

I'm not exactly sure which thread this goes in, but I've been working on a cartoon-styled crate texture to practice texture making:

Any tips for improvement?
I need to know what this would be for before commenting, but as far as quality goes, this looks like something that'd take 1-2 minutes to do in ms paint, it's very flat. If you want to really push yourself don't aim for mediocrity, look at something you really really like and try to push yourself to make something as close to that as possible.

^This is the kind of stuff that comes to mind when someone says 'cartoony'.

Again, if this is an asset in a game you're making and it fits the style then it's fine, but if you're trying to improve: Aim higher.

@TheShard1994: Think 3d when doing 2d


Hardsurface doodle below.


If you want I can help you out more after work, send me a P.M. and I'll help you out mang!  Smiley
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solkar
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« Reply #449 on: April 19, 2013, 11:55:36 PM »

(moved to Workshop)
« Last Edit: April 20, 2013, 08:55:50 AM by solkar » Logged

TheShard1994
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« Reply #450 on: April 20, 2013, 03:01:00 AM »

Hm I'm sorry to say this again, but this is kind of my personal topic Tongue

I think you're better off asking your questions here  Smiley


Also, about drawing for example a thrown sweater in volumes: I find it hard to do so without outlines. If I try to draw the volumes I'd just get 1 big blur of gray on my paper :/
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Gimym JIMBERT
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« Reply #451 on: April 20, 2013, 09:25:25 AM »

Just keep doing it.
Things you do in artschool that are not meant to be look good but to free you from habit:
- drawing from non dominant hand (or any device)
- drawing without looking
- drawing upside down
- drawing the complete scene just after small second of looking at it
- drawing on odd surface with odd tools
- drawing in uncomfortable position
- drawing only using 45° angle surfaces
- etc ...
It force you to reset how you see, how you think about form, how you process drawing, etc...
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
pen
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« Reply #452 on: April 22, 2013, 08:06:04 AM »

Copied P.M to Gravity Games:
Well, the main piece of advice I guess would be to really look in extreme detail and study/copy stuff that's top-notch. For instance, here are wood textures from Team Fortress 2:



Here's some more "warcraft"-y wood textures from the polycount forums (forums that are really worth lurking if you want to get into 3d&/game art)




And something a bit more photo-based




When you do pixelart you usually work very small and then scale up, when you do textures you're gonna use on 3d models you want to work big and scale down.

Here's something I did for you super quick:

and here's a .psd so you can see how I made it:
https://dl.dropboxusercontent.com/u/22917936/gravitygames.psd



If you want to do cartoony stuff I HIGHLY recommend you get photoshop(Or if you can't aquire it: GIMP) and a wacom (the bamboo ones are really good for beginners).

I'll crosspost in the thread as well if you're OK with it to possibly help others.

!!!!EDIT!!!!
Please notice the name of the layers to see which ones I created first - adjustment layers were created last and are horribly set up.
« Last Edit: April 22, 2013, 11:55:13 AM by pen » Logged

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TheShard1994
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« Reply #453 on: April 26, 2013, 05:16:50 AM »

Thanks for the advice again,
I was sitting outside and tried drawing something in front of me with a simpler shape than a human, focusing on volume.
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Gimym JIMBERT
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« Reply #454 on: April 26, 2013, 10:33:24 AM »

your pot body is too round and too big XD

Your drawing skill isn't bad, the observation skill is really where it fail

It seems you biggest challenge is not to learn but unlearn habit first, you are stuck in a local maxima, you will need to go back to painful, uncomfortable and crappy drawing through unlearning techniques like those I have listed above. Or take lesson with someone, maybe life adjustment is what you need right now, theory might prove to be limited in your case.
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
nikki
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« Reply #455 on: April 27, 2013, 12:47:54 AM »

good exercise,

try a few where you focus on light / dark.
try to not draw lines / outlines, but more try to draw areas of light and dark.

paste your result in this thread again.
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Hamish
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« Reply #456 on: May 20, 2013, 02:17:38 AM »

Hey guy,

You look like you are doing better since the last time I checked in here. The upside down and grid drawings seem to be helping you draw what you see rather than what you expect (although you still have a way to go)

I'd echo what some other people have said. You need to draw less obvious subjects. While we would all like to be able to draw kickass eagles and hot girls in swimsuits they don't give you the right kind of training. You have too many preconceptions about what a nice smile looks like to effectively draw from observation.

You need to draw some very busy, unusual shapes from life. Things like screwed up paper, rumpled fabric, scrap metal, tangled wires. The complexity of what you're seeing and your unfamiliarity with the forms will force you to pay attention to what you are seeing with your eyes. you won't be tempted to full in the blanks with circles and manga eyes.

Another thing I have noticed with a few of your drawings Is that you need to make sure that your paper is facing you directly when you draw, if you look at a drawing from an perspective other than strait on, your finished drawing will be skewed.

You're doing well. Keep at it.
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TheShard1994
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« Reply #457 on: May 23, 2013, 04:04:00 AM »

While I'm currently busy with my finals, I've also started reading Loomis' "Figure drawing for all it's worth" (I'm only a few chapters in though), and I drew the drawing about proportions he made (as advised by Pen on Skype).

Might as well post it here, I guess this also counts a bit as observational practice, since I haven't had too much time to spend lately. After my finals are over, I'll do some of those drawings of unfamiliar subjects/objects.

Anyway, here are 2 drawings "copied" from Loomis' book.


If I need to post the references too, just say so!
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BLAMBO
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« Reply #458 on: May 23, 2013, 10:15:48 AM »

Your linework is getting much much much much better! Did you construct the first set from a final picture?
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Gimym JIMBERT
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« Reply #459 on: May 23, 2013, 10:43:38 AM »

Let's be frank we have been "caling you" on some very specific shortcoming (observation), but not all great artist are god or do not cheat, some does have crappy art skill and yet are legendary (go nagai) however having strong expressive and singular style help a lot, some other cheat and only use a small amount of visual grammar despite of great skills(akira toriyama) some are downright crappy and yet successful (rob liefield). Be sure you to at least know how to draw different background, pose, face and hands.

What should win is your love for drawing, it should not paralyze you to do thing you want to do, but the thing you like and want to do is not an excuse to not evolve and try new things.

Keep studying, but keep drawing for fun. Plus since i'm not practicing enough it's not too long before you beat me at skills Who, Me?
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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