I'm currently interested in resolution.
I was thinking about upping the resolution (currently 640x480) and the quality of all the sprites/tiles.
In essence, I've lately been considering taking the Spelunky HD route: improving the graphical quality across the board and upping the base resolution. The game will still run at smaller resolutions if so desired, but will have a higher max resolution.
I've also thought about the possibility of widescreen, which would give more room to work and be stupidly easy to implement, except
for the possibility of contending with a dozen freakshow resolutions between the usual ones.
I never really did anything about it previously, because creating tremendously detailed art assets from scratch is not my forte.
Now that the majority of the art assets are done, upsizing them and refining the details would actually be a fairly straightforward, if time-consuming process.
As the level editor is currently under construction, I essentially have to make this decision now.
tl;dr? My options are:
And on top of that:
- Keep the art as it is, upsizing the resolution just makes the pixels big.
- Redo a fair bit of the art for a higher resolution, at the cost of the pixelly feel.
- Fullscreen, which is simple.
- Widescreen, which is complicated but gives me more room.
I'd really like some advice on this, from people who not only make games but play a heck of a lot of them.