
This fellow is called
Beat.
It's a bad guy
Beat him!
Well it isn't going to be that easy. Beat is a tough... round, purple cyclops that loves music. And he's SO purple that he can spawn bullets, laser beams and bombs out of his face. Yep, it's gonna be hell.
But not everything will sound that bad. You may fall when facing Beat but, dude, this is only a game. You can always play again. And this time you'll have the experience needed to defeat him... Experience that you could use to buy
upgrades,
weapons,
powerups and
bacon, to assure your victory upon that ugly spherical fella!
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OK, that's the idea.
"Beat, The BOSS" is a game i'm developing with awesome ChevyRay's
Flashpunk library and Noel/Drazzke's awesome APE. It's an music - actionshooter game, with a big bald ball to shoot and tons of bullets to dodge. It has upgrades, experience bonus and that kind of stuff. The game is intended to be played by two different kind of people:
-Average gamer: Your try to beat the boss. Fail, but earn exp.
Purchase things to beat him bad. Fail. Repeat. Succeed.
-Hardcore gamer: You try to achieve victory purchasing the less upgrades as possible.
Final score will be based on time and on
the number and kind of upgrades you purchased.So the real challenge will be defeating him with no upgrades. That will be
HELL.
Nearly impossible. But hey, that's why they call it challenge.
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Controls: D-PAD for move (gamepad controller will be enabled soon)
Z: Jump
X: Shoot
A/S: Change weapon
You start with 3HP, and will be able to purchase more on the shop. But right now only DoubleJump, Jetpack and LaserDarts are enabled. Working on it.
Well, here's the alpha, hope you like it. It's still rough, but it's playable.
Try it!Feedback and criticism both welcomed and appreciated. I'm still thinking about upgrades, I want the game to have a total of 20 upgrades/weapons, and I have designed just 11. Any idea is welcome :D