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June 19, 2013, 04:46:07 PM
TIGSource ForumsDeveloperFeedback[WIP] [ALPHA] Beat, the BOSS
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Author Topic: [WIP] [ALPHA] Beat, the BOSS  (Read 767 times)
Maikel_Ortega
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« on: August 24, 2010, 06:11:08 AM »


This fellow is called Beat.
It's a bad guy
Beat him!



Well it isn't going to be that easy. Beat is a tough... round, purple cyclops that loves music. And he's SO purple that he can spawn bullets, laser beams and bombs out of his face. Yep, it's gonna be hell.

But not everything will sound that bad. You may fall when facing Beat but, dude, this is only a game. You can always play again. And this time you'll have the experience needed to defeat him... Experience that you could use to buy upgrades, weapons, powerups and bacon, to assure your victory upon that ugly spherical fella!

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OK, that's the idea.
"Beat, The BOSS" is a game i'm developing with awesome ChevyRay's Flashpunk library and Noel/Drazzke's awesome APE. It's an music - actionshooter game, with a big bald ball to shoot and tons of bullets to dodge. It has upgrades, experience bonus and that kind of stuff. The game is intended to be played by two different kind of people:

-Average gamer: Your try to beat the boss. Fail, but earn exp. Purchase things to beat him bad. Fail. Repeat. Succeed.

-Hardcore gamer: You try to achieve victory purchasing the less upgrades as possible. Final score will be based on time and on the number and kind of upgrades you purchased.

So the real challenge will be defeating him with no upgrades. That will be HELL.
Nearly impossible. But hey, that's why they call it challenge.

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Controls: D-PAD for move (gamepad controller will be enabled soon)
Z: Jump
X: Shoot
A/S: Change weapon

You start with 3HP, and will be able to purchase more on the shop. But right now only DoubleJump, Jetpack and LaserDarts are enabled. Working on it.

Well, here's the alpha, hope you like it. It's still rough, but it's playable.

Try it!

Feedback and criticism both welcomed and appreciated. I'm still thinking about upgrades, I want the game to have a total of 20 upgrades/weapons, and I have designed just 11. Any idea is welcome :D
« Last Edit: August 24, 2010, 06:16:15 AM by Maikel_Ortega » Logged

Melee Studios:http://melee-studios.com
Nix
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« Reply #1 on: August 24, 2010, 07:31:12 AM »

Hmm, I've having trouble getting that link to load. Hopefully it's just a temporary thing. I want to play your game! It sounds like fun.
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PsySal
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« Reply #2 on: August 24, 2010, 09:24:06 AM »

Rad concept, I love it when the music kicks in!!! I love the design for Beat, I think his headphones should bump around to the music though, that would be great!

Annnd... actually he should headbang to the music, too =)
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Nix
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« Reply #3 on: August 24, 2010, 09:59:21 AM »

Ah, got it. SwfCabin is just slow.

Annnd... actually he should headbang to the music, too =)

Yes. You must do this.  Beg

I really like the idea of one big bad really hard boss. I assume you're going to add much more stuff to him? I'm looking forward to the progression of this game.
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Maikel_Ortega
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« Reply #4 on: August 25, 2010, 01:32:42 AM »

Rad concept, I love it when the music kicks in!!! I love the design for Beat, I think his headphones should bump around to the music though, that would be great!

Annnd... actually he should headbang to the music, too =)
@PsySal: Glad you like that moment, I hope you like the rest of his attacks Tongue
I was thinking about making his headphones bump, but the headbanging is a way better idea! I take your word sir, I'll work on it :D

@Nix: But of course. I'm still designing his attacks, because I want them to cover the entire song and fit with the music. Some of them will be explosions on determined areas, falling blocks, beams etc... but there will be attack whose position will be more or less random. You'll need both reflex and rythm to dodge them.
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Melee Studios:http://melee-studios.com
speeder
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« Reply #5 on: August 25, 2010, 09:29:40 AM »

Heh, really cool Smiley

I would improve the graphics of the level and the protagonist too, and the "buy" interface (why not support mouse at all your game? And you can only press "up" and "down" not left or right in the interface, it is annoying)

The music is really cool, as is the idea of attacks synched with the music Smiley
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Sir Raptor
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« Reply #6 on: August 26, 2010, 06:28:25 PM »

He doesn't attack enough, and I can't figure out how to get exp.
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