Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879812 Posts in 33007 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 02:16:20 AM
TIGSource ForumsDeveloperFeedbackDevLogsThe Salvage | A lonely death on a bitter planet.
Pages: 1 ... 21 22 [23] 24 25 ... 30
Print
Author Topic: The Salvage | A lonely death on a bitter planet.  (Read 59923 times)
Geti
Level 10
*****



View Profile WWW
« Reply #330 on: April 05, 2011, 01:32:00 PM »

Solution: pixel on a new layer when experimenting, then turn the layer on or off; if you hate what it's done, delete it.

Looking pretty rad, though your outlining is kind of inconsistent...
Logged

Dom2D
Level 5
*****


I'll do it myself then!

dominiqueferland@hotmail.com
View Profile WWW Email
« Reply #331 on: April 05, 2011, 06:08:45 PM »

Wow. That cabin interior is FAN-TAS-TIC.
Logged

Core Xii
Level 10
*****


the resident dissident

corexii@gmail.com Core+Xii
View Profile WWW Email
« Reply #332 on: April 05, 2011, 11:57:38 PM »

I feel like I want to acknowledge your progress but I don't really have anything constructive to say. Just... sweet. Keep it up.
Logged
HyperDuckChris
Level 9
****


@hyperduckchris @hyperduckdan @hyperduckkev


View Profile WWW Email
« Reply #333 on: April 06, 2011, 04:45:35 AM »

Also a tiny update to the sound diaries!

The Salvage Sound Diaries: Week 6. Choirs In Conway Mill
http://www.hyperduck.co.uk/?p=1853
Logged

Scut Fabulous
Level 3
***



View Profile WWW Email
« Reply #334 on: April 06, 2011, 04:47:45 AM »

It's a good week.  Thanks y'all
Logged

oyog
Level 5
*****



View Profile WWW Email
« Reply #335 on: April 08, 2011, 12:07:38 PM »


How about some more progress on the cabin interior?  I think we'd all enjoy that.
Mostly going through each little flange, pipe and gubbin and rendering it up.  I started roughing in backgrounds for the two large rooms.  I'm keeping them low contrast, but I want them to still indicate surrounding machines.

Oh man, you had me there for a second.  I was so excited that the full ship would be in the resolution of the detail shots.  I wanted to make it my desktop.

I like imagining the "head" and "abdomen" segments of ship being able to spin at different rates while the middle segment works as a sort of gravity lock, increasing spin or decreasing spin as the Salvager moves from one segment to the other.

Not in game, of course.  Just in My Head.
Logged
Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW Email
« Reply #336 on: April 08, 2011, 12:46:33 PM »

huh?

http://scutanddestroy.files.wordpress.com/2011/04/salvage-cabin-interior-progress-008.png

That is the same resolution. All you have to do is expand it to 3x size or whatever.
Logged

AaronLee
Level 1
*



View Profile Email
« Reply #337 on: April 08, 2011, 07:10:26 PM »

Also a tiny update to the sound diaries!

The Salvage Sound Diaries: Week 6. Choirs In Conway Mill
http://www.hyperduck.co.uk/?p=1853

Seem's like someone's gettin' their Steve Roach on!
Logged

oyog
Level 5
*****



View Profile WWW Email
« Reply #338 on: April 09, 2011, 06:23:55 AM »

huh?
...

I am SO clever.
Logged
saint11
Level 2
**


11


View Profile WWW Email
« Reply #339 on: April 11, 2011, 10:07:09 AM »

Man I wish I was a programmer to help you with this, I want so much this game to be finished! If I can help with anything, just tell me :D
Logged

Scut Fabulous
Level 3
***



View Profile WWW Email
« Reply #340 on: April 11, 2011, 11:00:25 AM »

Man I wish I was a programmer to help you with this, I want so much this game to be finished! If I can help with anything, just tell me :D

Be careful, I might just call you up on such an offer some day  Wink



I'm reeeeaaaaally close to having the cabin interior to a level I'd call 'done'.  Though I'm sure at some point in the future I'll go back in and add/adjust a few things.  I'm just  cleaning up the background for the spherical room and then it will be ready to post.  Tomorrow I hope...?  Fingers crossed!
Logged

Scut Fabulous
Level 3
***



View Profile WWW Email
« Reply #341 on: April 12, 2011, 12:46:45 PM »


http://scutanddestroy.files.wordpress.com/2011/04/salvage-cabin-interior-with-holo-2x-01.png

^^^Click the link for a nice big 2x version!^^^


I'm calling the cabin interior done for now.  I'm sure at some point I won't be able to resist going back and adding to it, and tweaking it.
Logged

Nugsy
Level 10
*****



View Profile
« Reply #342 on: April 12, 2011, 01:07:17 PM »

That's awesome! Kiss
Logged


Taugeshtu
Level 2
**


Dr. Red, your everything.

3965569
View Profile Email
« Reply #343 on: April 12, 2011, 02:57:38 PM »

Quote
I'm calling the cabin interior done for now.
Ahhh, I've fell in love with that ship, really love places, where you can live in inspiration and work, all together...

And 1 more thing - as for me, time for some landscape/gameplay mock-ups!
Logged

We LOVE you. We MADE you.
saint11
Level 2
**


11


View Profile WWW Email
« Reply #344 on: April 12, 2011, 03:13:36 PM »

I loove it! I'll probably stay an hour looking at the details now.
Logged

Pages: 1 ... 21 22 [23] 24 25 ... 30
Print
Jump to:  

Theme orange-lt created by panic