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879677 Posts in 32996 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 04:29:04 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Salvage | A lonely death on a bitter planet.
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Author Topic: The Salvage | A lonely death on a bitter planet.  (Read 59912 times)
Scut Fabulous
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« Reply #60 on: September 23, 2010, 07:19:23 AM »





http://scutanddestroy.files.wordpress.com/2010/09/revised-debris-001.png

I wasn't really feeling the way I drew the dust storm debris from earlier, so here's a revised version.  One thing I wanted to show visually was how debris could get a little below the surface level via little vortices that curl off exposed outcroppings.  Overall I think this revision makes the dust storm look more violent and high-velocity.
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jethrolarson
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« Reply #61 on: September 23, 2010, 11:21:49 AM »

I like the storm. It looks alien and threatening. Definitely something you don't want to go out in.
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Chris Whitman
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« Reply #62 on: September 23, 2010, 11:24:44 AM »

This looks fantastic. I hope you have the technical resources to pull this sort of thing off!
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Formerly "I Like Cake."
tim-bo-jay
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Why can't the world be made of pixel art?

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« Reply #63 on: September 23, 2010, 12:33:34 PM »

The more I come back to check out this the more I love if...you do know if this game turns out even half as awesome as it looks I will be having your babies...like it or not Shocked
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Scut Fabulous
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« Reply #64 on: September 23, 2010, 01:00:45 PM »

it looks I will be having your babies...like it or not Shocked

Bold move, have you even got the requisite junk available?

Thanks for the vote of confidence though.  Thanks to everyone who's enjoyed seeing the project thus far.   Coffee
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caiys
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« Reply #65 on: September 23, 2010, 01:37:40 PM »

I have a folder on my desktop called Gamespiration and I've pretty much saved every damned image from this log. I really, really, hope this becomes a playable game because it will be unbelievably awesome!  Hand Thumbs Up LeftGrin
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Dom2D
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I'll do it myself then!

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« Reply #66 on: September 24, 2010, 08:30:28 AM »

Dude, seriously. AMAZING.
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Scut Fabulous
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« Reply #67 on: September 25, 2010, 10:29:16 AM »


http://scutanddestroy.files.wordpress.com/2010/09/salvage-walls-001.jpg


http://scutanddestroy.files.wordpress.com/2010/09/salvage-walls-002.jpg


http://scutanddestroy.files.wordpress.com/2010/09/salvage-walls-003.jpg


http://scutanddestroy.files.wordpress.com/2010/09/salvage-walls-004.jpg

Some sketch ideations for modular walling.  I don't think any of these are strong enough to use but they're helping me work out ideas and forms.  One thing I think would be cool is to have an initial shell wall that's cheap, quick, but weak.  That shell can act as a form for a concrete-like substance that makes for much sturdier structures.
I'm not sure whether I should just do basic corner and span modules that can be rotated and banged into place, or whether to do something a bit funkier, like a snaky chain which the player can custom-shape and then later pump full of 'crete.  There will need to be more sketching on this, I need to be in an 'architectural' mood I suppose.
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Scut Fabulous
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« Reply #68 on: September 26, 2010, 06:55:11 AM »


http://scutanddestroy.files.wordpress.com/2010/09/salvage-suspensor-ideation-001.jpg



http://scutanddestroy.files.wordpress.com/2010/09/salvage-suspensor-ideation-002.jpg



http://scutanddestroy.files.wordpress.com/2010/09/salvage-suspensor-ideation-003.jpg

I need some sort of flight mechanic in The Salvage, but I don't want it to be like jet-pack whizz-bang.  The notion I'm going with is that the player's suit has some sort of counter-gravity suspensor available.  It won't be able to launch you, but you'll be able to traverse vertical passages comfortably.

I've sketched 3 concepts, the first is the most 'active', and probably looks too much like using a jet-pack for my liking.  The second concept is more like a buoyancy system, the player would 'float' on a pool of energy.  The third concept is the one I think I'll translate into pixel art.  It will be some sort of device that the player grabs hold of and carries you aloft. 
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McMutton
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« Reply #69 on: September 26, 2010, 12:33:18 PM »

 You could have a device similar to the one used for Snake's B+Up in Super Smash Bros. Brawl.
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Scut Fabulous
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« Reply #70 on: September 26, 2010, 01:29:34 PM »

I'm pretty unfamiliar with console games, but from my youtube research Snake can grab hold of a little rotary vtol thingie?  Looks pretty cool.

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Scut Fabulous
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« Reply #71 on: September 27, 2010, 06:37:09 AM »


http://scutanddestroy.files.wordpress.com/2010/09/salvage-terraintexture-update-001.png



http://scutanddestroy.files.wordpress.com/2010/09/salvage-terraintexture-update-002.png



http://scutanddestroy.files.wordpress.com/2010/09/salvage-terraintexture-update-003.png



http://scutanddestroy.files.wordpress.com/2010/09/salvage-bg-texture-test-001.png

I whipped up a few more terrain textures based on my previous sketch ideations.  This brings me up to 5 tiles in total.

I also did a super-rough experiment texturing the first background layer behind the player.  I think if I want to implement something like this it will take more colours and a fair bit more work.  Probably the biggest issue with it now is the contrast is too high.
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Javilop
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« Reply #72 on: September 27, 2010, 07:06:35 AM »

Pure awesome!
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pla1207
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« Reply #73 on: September 27, 2010, 02:42:02 PM »

your style is purely awesome, the last ones remind me of the Shadow of the beast on Amiga ...how about your coding efforts so far ?   Big Laff i could contribute pointless one level demos, if you like  Big Laff
« Last Edit: September 27, 2010, 03:34:09 PM by pla1207 » Logged
Scut Fabulous
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« Reply #74 on: September 28, 2010, 07:06:32 AM »

your style is purely awesome, the last ones remind me of the Shadow of the beast on Amiga ...how about your coding efforts so far ?   Big Laff i could contribute pointless one level demos, if you like  Big Laff

Getting compared to Shadow of the Beast is more of a compliment than I deserve, but it's definitely a sign I'm getting better.

I'm not a programmer, I just do art/concept/design.  My friend jkd will be programming this.  We were discussing some workflow strategies last night actually.  When any kind of playable demo or prototype is ready it will be released.  Until then I'm going to keep plugging away at assets and game design.



http://scutanddestroy.files.wordpress.com/2010/09/salvage-suspensor-pixel-variations.png

Some variations on the suspensor sprites.  I think the top-left or bottom-right are what I'll go with.
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