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879050 Posts in 32956 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 06:19:00 AM
TIGSource ForumsDeveloperFeedbackDevLogsThe Salvage | A lonely death on a bitter planet.
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Author Topic: The Salvage | A lonely death on a bitter planet.  (Read 59722 times)
duo
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« Reply #255 on: February 17, 2011, 12:16:33 PM »

I like the second sketch better; the first looks like a bug. The second sketch doesn't look like anything from this world.
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Scut Fabulous
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« Reply #256 on: February 18, 2011, 05:27:17 AM »

...The second sketch doesn't look like anything from this world.

Perfect!   Grin
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duo
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« Reply #257 on: February 18, 2011, 08:20:36 AM »

Yeah, I know. The best part about this game is everything looks foreign to this world. Most of the time people do alien stuff, they take an animal or plant (on purpose or not) and modify it in some way. Your stuff looks unearthly, but still functional. Cool!
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Lizardheim
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« Reply #258 on: February 18, 2011, 09:28:55 AM »

Yeah, the style you got going here isn't like anything we got here on earth, that's for sure.
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Scut Fabulous
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« Reply #259 on: February 20, 2011, 12:12:51 PM »


This weekend pretty much imploded on me.
At least I managed to vent some frustration into the beginnings of some graphics.
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HyperDuckKev
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« Reply #260 on: February 20, 2011, 05:37:59 PM »

oooo more ship stuff, how suiting :D ...might have a wee tune for that Grin
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ThePortalGuru
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« Reply #261 on: February 20, 2011, 05:46:09 PM »

I love interior areas that are actually as big on the inside as the exterior would suggest.  Looking forward to seeing more of this cabin area.
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Scut Fabulous
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« Reply #262 on: February 25, 2011, 01:07:03 PM »


http://scutanddestroy.files.wordpress.com/2011/02/salvage-screen-vignette-001.jpg

I’ve been toying with the idea of drawing an ornate screen GUI for The Salvage.  It would be going starkly against the current trend for minimizing GUIs, but I think if done right it could help to further plant the setting into the player’s mind.

Regardless of what I design as a default, I’ll definitely have a minimal alternative for players who wish to maximize their screen space.
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Core Xii
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« Reply #263 on: February 26, 2011, 03:41:58 AM »

It feels claustrophobic. But that's not necessarily a bad thing; It really feels like you're in a suit like you are.
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Inanimate
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« Reply #264 on: February 26, 2011, 10:57:47 AM »

Agreed. That's a wonderful GUI, and has lots of perspective and... well, reality, to it.
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heretic
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« Reply #265 on: February 26, 2011, 12:11:25 PM »

Agreed, I like the crowded feel of it, gives the whole thing a neat otherworldly feel. Looking great!
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Scut Fabulous
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« Reply #266 on: February 26, 2011, 12:34:43 PM »

Thanks for the positive words.  Just to clarify this a touch more, if I make a vignette-style display, it will likely be designed differently from this sketch, which was just to get the base idea down.

I should also try a more organic display, something that would just pop up around your character or the mouse cursor when needed.  I could design it to look like it's made from the glowy holographic elements that you've seen associated with various tools.
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Scut Fabulous
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« Reply #267 on: March 02, 2011, 10:28:49 AM »



Ugh, I need to start using Graphics Gale or something that lets me draw pixel-perfect linework faster.
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Lizardheim
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« Reply #268 on: March 02, 2011, 11:20:28 AM »

Yeah I can really reccomend GG, it's a pretty awesome tool for just that.
I really like where this is progressing, keep it up Smiley
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wilbefast
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« Reply #269 on: March 02, 2011, 11:46:56 AM »

This looks awesome  Grin And I for one love the suit design (rather like Sunshine). Might I ask if they'll be a Linux version. Do it for the panda ---> Panda
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