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Scut Fabulous
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« Reply #301 on: March 23, 2011, 09:44:05 AM » |
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14113
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« Reply #302 on: March 23, 2011, 09:50:12 AM » |
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Will the player stil be in his bulky suit in the cabin? Apart from that, I like it a lot, I assume the sphere on the right is a kind of map room or something, and the area on the left the cockpit?
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in fact, i prefer unpleasant forums
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Scut Fabulous
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« Reply #303 on: March 23, 2011, 10:03:21 AM » |
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I haven't yet decided if I should ever show the player without the suit. It's a little like when you're a kid, playing with a toy car without a modeled driver inside made it easier to imagine yourself inside the car.
For the purposes of drawing the cabin, I keep the player's avatar in there to help me with scale, and to use as a palette benchmark.
The spherical room on the right is a kind of map room / holotank / communications suite. On the left will be where the player can fiddle with game options.
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14113
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« Reply #304 on: March 23, 2011, 10:08:44 AM » |
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hmm, thats a good point. I sort of feel it's a bit too bulky for what I'd imagine to be a cramped environment.
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in fact, i prefer unpleasant forums
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unsilentwill
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« Reply #305 on: March 23, 2011, 10:28:37 AM » |
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That looks amazing.
Maybe you could have the personal quarters be smaller, and show the mechanism for putting the suit on and taking it off, then a kind of silhouette behind the curtain effect to keep the player mysterious while resting or whatever.
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JasonPKaplan
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« Reply #306 on: March 23, 2011, 01:32:07 PM » |
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Wow, gorgeous. Keeping my eyes on this. Both of them.
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HyperDuckChris
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« Reply #307 on: March 23, 2011, 07:10:17 PM » |
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On topic of the suit off while in doors talk:
The interior looks MINT btw. I think that maybe when in doors, it might be worth considering a lighter amount of wear for the character. Maybe even have it so that it is cool mech pants/boots with a normal upper human body, making the entire suit a two piece, and have the upper part disconnect and lift off upon entry of the ship.
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mokesmoe
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« Reply #308 on: March 23, 2011, 11:28:49 PM » |
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Maybe inside the suit of armour...
IS ANOTHER SUIT OF ARMOUR!
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HyperDuckChris
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« Reply #309 on: March 24, 2011, 01:06:32 AM » |
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Maybe inside the suit of armour...
IS ANOTHER SUIT OF ARMOUR!
This.
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HyperDuckKev
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« Reply #310 on: March 24, 2011, 07:08:27 AM » |
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Maybe inside the suit of armour...
IS ANOTHER SUIT OF ARMOUR!
This. This :D
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JobLeonard
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« Reply #312 on: March 24, 2011, 11:40:40 AM » |
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I haven't yet decided if I should ever show the player without the suit. It's a little like when you're a kid, playing with a toy car without a modeled driver inside made it easier to imagine yourself inside the car. What if you keep the sightings of the person in the suit limited to silhouettes?
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AaronLee
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« Reply #313 on: March 25, 2011, 08:24:10 PM » |
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Heh wow this is awesome. Also; maschinen krieger is awesome inspiration. Those designs are bulkalicious.
Loving the ship interior. I take it that's the between-missions area?
Also; sci-fi archaeology is a subject I never see tackled enough. It's a neat subject considering the possible gulf between us and any theoretical xeno civilization.
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Dan MacDonald
The DMac
Level 1
Prisoner of the cause
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« Reply #314 on: March 26, 2011, 10:31:07 AM » |
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This is some crazy cool stuff. I like seeing how an artist with a background in digitial painting does pixelart. This is super ambitious what you are trying to do, I love watching it be built though!
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