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891194 Posts in 33529 Topics- by 24768 Members - Latest Member: jonny2027

June 19, 2013, 06:44:53 AM
TIGSource ForumsDeveloperFeedbackDevLogsThe Salvage | A lonely death on a bitter planet.
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Author Topic: The Salvage | A lonely death on a bitter planet.  (Read 61307 times)
ntdb
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« Reply #390 on: November 15, 2011, 04:13:09 PM »

I wish I had the time / experience to jump on board with this (programming). It's incredibly imaginative and I am just itching to explore these worlds. Don't let it slip away!
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HyperDuckChris
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« Reply #391 on: November 15, 2011, 04:52:08 PM »

Make the time! Extra hours! Buy smelling salts and get on board! Let's make this project happen already! So many programmers available but busy Sad saddens me. We're doing the music and sound from the ground up we just wish there could be that key component of a programmer to make give this project it's 4th wheel to get moving again.


Please folks, appeal to any programmers you know, this is really coming from my own personal interest to see The Salvage happen, the ducks love this project more than bread. BREAD. WE LOVE BREAD.
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Belimoth
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« Reply #392 on: November 15, 2011, 07:44:03 PM »

...Ducks?
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HyperDuckChris
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« Reply #393 on: November 15, 2011, 11:45:12 PM »

You couldn't click at least one of the links on my profile and figure out the meaning behind that? Dear dear dear  Facepalm
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Scut Fabulous
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« Reply #394 on: November 15, 2011, 11:57:39 PM »

... Dukes?
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Belimoth
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« Reply #395 on: November 16, 2011, 12:05:54 AM »

You couldn't click at least one of the links on my profile and figure out the meaning behind that? Dear dear dear  Facepalm

That would've been the logical course of action if you had said "us ducks" but thanks for helping me connect the dots anyways. I will try to be more sensitive to the multi-species nature of the TIGSource forums in the future.

P.S. I like your website.
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Gabriel Verdon
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« Reply #396 on: November 16, 2011, 12:10:04 AM »

moths?
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Belimoth
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« Reply #397 on: November 16, 2011, 12:31:22 AM »

On-topic: If time travel is real you will hear from my future self shortly.
I don't know C++ but he should or he's slacking Lips Sealed
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HyperDuckChris
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« Reply #398 on: November 16, 2011, 12:59:15 AM »

You couldn't click at least one of the links on my profile and figure out the meaning behind that? Dear dear dear  Facepalm

That would've been the logical course of action if you had said "us ducks" but thanks for helping me connect the dots anyways. I will try to be more sensitive to the multi-species nature of the TIGSource forums in the future.

P.S. I like your website.

My bad, Drakes and Mallards don't get great education funding, so our grammar is off the wall at the best of times. Thank you for your sensitivity and kind words. I look forward to the future you and his programming skills.
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Scut Fabulous
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« Reply #399 on: November 16, 2011, 02:36:20 AM »



Quick update, I figured out how to set individual frame timings in Gimp!  (my copy of GraphicsGale is on my machine back in Canada)
Also, a small bug in the arm swing is corrected in this version.
I'll probably monkey with the timing further to give it a better flow, but I think this gives some sense of the suit's weight as it clambers over obstacles.
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mokesmoe
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« Reply #400 on: November 16, 2011, 06:58:49 AM »

It feels like there's a tiny bit too much delay on the frame where his hand is on top of the block.
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Lehmann
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« Reply #401 on: November 16, 2011, 06:59:53 AM »

really awesome stuff. i like the concepts very much.
Congratulations, i'm keeping an eye on this project  Smiley
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Scut Fabulous
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« Reply #402 on: November 16, 2011, 07:16:43 AM »

It feels like there's a tiny bit too much delay on the frame where his hand is on top of the block.

Agreed, I wanted to give a sense of weight as the bulk of the suit 'peaks', but it still needs tweaking.  I did this animation in 50ms increments, but I think a few frames need finer tuning.


Lehmann: Thanks!  Your website has some really excellent concept art, I love the robots especially! (quelle surprise)
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mokesmoe
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« Reply #403 on: November 16, 2011, 07:42:26 AM »

I do agree that that frame should still be longer than the others. I think the one with his foot in the corner of the block could be a bit shorter too, but that one I'm not as sure about. I also think the first two frames might be a bit fast.

Right now it still does looks great though.
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Lehmann
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« Reply #404 on: November 16, 2011, 08:10:57 AM »

Scut: Thank you! i'm really amazed by everything you have done so far. I'm starting my first project now and i have to admit that my concepts are my strong point.. hopefully i can improve my other skills, haha

 Beer!
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