veryhungryhobo
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« on: August 26, 2010, 05:49:07 PM » |
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Where should I start looking for a online payment system where once a user pays their account is given full access to the game? Basically exactly like the payment system in minecraft.net .
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Skofo
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« Reply #1 on: August 26, 2010, 08:44:27 PM » |
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Basically exactly like the payment system in minecraft.net . PayPal, bro.
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If you wish to make a video game from scratch, you must first invent the universe.
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Chromanoid
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« Reply #2 on: August 27, 2010, 04:38:47 AM » |
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veryhungryhobo
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« Reply #3 on: August 27, 2010, 06:33:12 AM » |
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Thanks. And how would i go about making a username/password system? Just point me in the right direction.
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increpare
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« Reply #4 on: August 27, 2010, 06:48:36 AM » |
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Try going here. (if you don't show that you've done some looking yourself, don't expect people to go out on a limb with suggestions).
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veryhungryhobo
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« Reply #5 on: August 27, 2010, 06:57:24 AM » |
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trust me. I have been googleing and asking other forums. I must be searching the wrong terms. I thought its having an sql database blah blah blah. Not sure i havent ever programmed html....
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increpare
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« Reply #6 on: August 27, 2010, 07:01:24 AM » |
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veryhungryhobo
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« Reply #7 on: August 27, 2010, 07:12:24 AM » |
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hahahha. I am trully an idiot. This helps. alot. thanks. this is what i have been searching.... username/password system...online payment system and so on. thanks again.
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Bad Sector
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« Reply #9 on: August 27, 2010, 12:47:50 PM » |
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That what was i initially thought but then i realized he mentioned that he wants to give access to some service/site instead of selling a program. Do these services support such uses?
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~bs~
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Richard Kain
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« Reply #10 on: August 27, 2010, 01:58:27 PM » |
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You also have the option of applying to Steam. Of course, that means that you would have to give up a certain percentage of your profits. The question to ask is whether or not the potential marketing and customer base Steam would provide would offset the lost revenue. Payment systems are always a matter of balancing trade-offs.
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Paul Eres
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« Reply #11 on: August 27, 2010, 04:08:08 PM » |
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out of curiosity, cliffski, why do you prefer bmt to fastspring? i've tried them both too and slightly prefer fastspring.
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cliffski
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« Reply #12 on: August 28, 2010, 02:36:03 AM » |
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Mostly the fact that BMT have phone support for customers and FastSpring do not. Plus I have a very good, longstanding relationship with BMT. Some customers simply will not buy from a company that they cannot, if they needed to, speak to on the phone. There are enough online scams that this doesn't surprise me. As I understand it BMT can provide payment systems for ongoing subscriptions and services. they are also highly flexible when it comes to getting client-specific stuff done, in my personal experience.
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www.positech.co.uk Maker of Democracy Kudos and Gratuitous Space Battles for the PC. owner of showmethegames.com.
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Paul Eres
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« Reply #13 on: August 28, 2010, 12:56:07 PM » |
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thanks, good to know. although, come to think of it, you yourself don't have a phone line that customers can call, do you? i don't. but i mean, if i were buying a game and concerned about phone support, i'd rather have phone support from the company making and selling the game than from their payment processor.
in any case i do like bmt-micro a lot, the only reason i prefer fastspring is because it allows an option for the user to pay what they want for a game, and currently my game is pay what you want. with bmt-micro that's harder to set up (if not impossible?).
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Skofo
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« Reply #14 on: August 28, 2010, 01:55:56 PM » |
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Heh, almost seems like you took offense to cliffski's preference, Paul. A video game and a continuous service that assists people with their income are two completely different things.
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If you wish to make a video game from scratch, you must first invent the universe.
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