This program is awesome- but for some reason, it won't recognise the files it saves for me. Not only that, but it saves in a really ridiculous location- buried off in some folder in Unity's stuff.
I can still just do everything in one go and then save it as a .PNG, I guess, but... any idea why it's doing this/how to stop it?
EDIT: Ok, it seems like it was just saving them as generic files for a while there, so I manually renamed them to .APP and .APL files. Then it still wouldn't recognise them, I restarted it a bit, it crashed, and now it's recognising them fine again.
No idea what caused it.
Flash's filesystem stuff is pretty limited, since Flash is meant to work in a sandbox, preferrably without direct contact with the computer. Which is why I can't save stuff without window prompts unless I use Shared Objects.
As such, I'm not sure if I can fix those things. Where it'll point to save the files first probably depends on some kind of session variable in your computer. It seems random most of the time, though it tends to lock to wherever you save last. You can choose where you want to save it at any time, though, so just be sure to check that.
If you remove the file extension in the save window, it'll save as a generic file without an extension. I'm going to look into it, but I don't think there's any way to force the extension into the file name. But maybe I'm just looking at the wrong place.
I'll add an "All files" filter option to the load window in the next version.