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1411485 Posts in 69371 Topics- by 58427 Members - Latest Member: shelton786

April 24, 2024, 07:40:01 AM

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TIGSource ForumsDeveloperPlaytestingNew Forum Icons!
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Author Topic: New Forum Icons!  (Read 102778 times)
Netsu
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« Reply #20 on: September 03, 2010, 01:41:44 AM »

I actually think these icons would be a lot better if they didn't have the black outline. What do you guys think?

I too think it would be better with no black outline AND with the icons centred instead of each having its own position (i.e. if the game supports only windows then the windows icon is centred and not far to the left, and if the game supports windows and linux then there is no weird blank space between them).
« Last Edit: September 03, 2010, 01:52:59 AM by Netsu » Logged

Oddball
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« Reply #21 on: September 03, 2010, 01:55:21 AM »

I kept the icons in set positions so that you can quickly scan down the forum page to see which games support your OS, and I put a black outline on because I copied the icon template from the tech. forum and all the existing custom icons have a black outline.
« Last Edit: September 03, 2010, 02:00:38 AM by Oddball » Logged

Derek
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« Reply #22 on: September 03, 2010, 02:27:02 AM »

I agree, it makes sense to have them in the same position.

The reason I don't like the black outlines in this particular case is because it makes it harder to scan, actually (you tend to look at each box as a whole, whether you like it or not). The other custom icons don't serve that purpose.
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Core Xii
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« Reply #23 on: September 03, 2010, 07:19:27 AM »

I actually think these icons would be a lot better if they didn't have the black outline. What do you guys think?

I was just about to suggest that. It draws too much attention.
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Aiursrage2k
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« Reply #24 on: September 03, 2010, 08:40:50 AM »

Makes it alot easier.
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Geti
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« Reply #25 on: September 03, 2010, 05:32:20 PM »

I agree with removing the outlines, but you'll need to make the background transparent I think.
lazily pixelled a template, needs refining and possibly some more AA but whatever.
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« Reply #26 on: September 05, 2010, 12:13:20 AM »

Oh, this is fantastic.
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« Reply #27 on: September 16, 2010, 02:17:17 PM »

I've been banging around in the Mac version of GameMaker the past couple days. You can't build for PC and you can't do a simple port by copy-pasting code, so if it catches on at all you might see the occasional Mac-only game.

But since GameMaker for Mac isn't being promoted at all, I don't think it'll be a big issue.
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Javilop
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« Reply #28 on: September 27, 2010, 12:16:28 PM »

So... is there already one for Flash games?
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InhumanUndeadGames
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« Reply #29 on: October 02, 2010, 01:33:39 PM »

Methinks there should be an icon for Glulx and Z-Code. That way, people KNOW if they need an interpreter.
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Galaxy613
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« Reply #30 on: October 25, 2010, 08:57:20 AM »

So... is there already one for Flash games?

Yeah, right under 'Mac/Linux'

*Edit* Prehaps we should have a Mobile tag also for iPhone/Android games?
« Last Edit: October 26, 2010, 06:02:52 AM by Galaxy613 » Logged

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simono
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« Reply #31 on: December 02, 2010, 04:09:13 AM »

I think we need one for "Browser" though. "Flash" is not really a viable substitute.

any more thoughts about that?

maybe the icon could be something like "<html>"
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J. R. Hill
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« Reply #32 on: December 09, 2010, 01:55:44 PM »

Could we have these icons ported to the Announcement section too?
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Taugeshtu
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« Reply #33 on: December 21, 2010, 02:55:42 PM »

I'm not sure if it fits site design, but... Here they are, HTML 5, Unity WebPlayer and mystical "browser" icons:


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« Reply #34 on: December 25, 2010, 09:52:25 PM »

something like this for a browser icon :

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Core Xii
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« Reply #35 on: December 27, 2010, 01:06:34 AM »

I don't recognize either of those as icons for browsers.
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pgil
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« Reply #36 on: December 27, 2010, 07:41:14 AM »

What's the point of having a generic browser icon if there are already icons for Flash, Java, Unity and HTML5?
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simono
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« Reply #37 on: December 28, 2010, 02:48:34 AM »

for browser apps (non-flash) i would recommend something around "JavaScript" - all the other technologies used are optional and some of them are technically not even html5 (canvas,...) but JavaScript will be in the mix.
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Xion
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« Reply #38 on: December 28, 2010, 02:52:11 AM »

why not just the word:
Browser?
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Core Xii
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« Reply #39 on: December 30, 2010, 12:58:39 AM »

for browser apps (non-flash) i would recommend something around "JavaScript" - all the other technologies used are optional and some of them are technically not even html5 (canvas,...) but JavaScript will be in the mix.

There are plenty of web-based games that don't use JavaScript.
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