I feel like much of the stuff you've implemented recently feels a bit too conventional compared to the weird, dark theological theme you have for the concept as a whole.
I want original stuff from your brain, not floor spikes, jumpy enemies and achievements that I can see in so many other places!
This is kind of what I was worried about.
Warps, lightning clouds, bats, spikes and ice are all pretty common things in every game.
So certainly this phase of updates are pretty standard, I just wanted to make sure people knew the project wasn't dead.
I was hoping the air blowing clouds would be a good start back on the track I was where I was appropriating existing mythologies and concepts from days of old.
I have added a few story based things I just don't want to post them for the sake of not spoiling it.
Such as mushrooms in my game do something helpful, but I don't quite want to spoil what that is.
The idea is that you go from
Physical plane to the
Astral Plane to the
Atomic Plane.
I'm still working on the physical plane, the Astral Plane will have a lot to do with this image.
As this will be the moment the player kind of realizes what this game is about.
I'm thinking when I make the astral plane that I include a few floating variables that show the players status like, vertical speed and stuff. But I'm unsure about that idea.
The Atomic plane will probably be where the game gets harder in it's platforming, likely where the spikes will come into play. Same with homing missile turrets and such.
But again, those are standard game things.
I remember the gun that broke blocks and also made trees grow, that was awesome! Like, an allegory that destruction is creation and life is destruction...
I still have all that... I've just never made levels before really.
So my level design is pretty poor for ideas with the terrain destruction.
Right now it serves as something that slows the player down really, my original reason for the terrain destruction was for a run and gun game where you had to destroy it to make a new path for yourself to avoid enemies/change the level to your liking.
The levels have a lot less destruction than they did before ever since I created an indestructible solid...
Thanks for the support and honesty.
I've been really trying to come up with my own stuff, but I realized a lot of the enemies simply existed because I made sprites for them. They didn't actually serve the game so I've been trying to figure out how to make the enemies and the levels exist together as a whole.