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879296 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 06:19:16 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Walled Garden
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Author Topic: The Walled Garden  (Read 42400 times)
Bones
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« Reply #210 on: June 25, 2012, 06:32:29 AM »

Thanks very much guys, I need some motivation these days.

Seeing as though I'm unemployed which makes me broke and rather hungry.
Since being kicked out of art school out for being too poor, my motivation has been pretty low lately.

@Scut
Figured this is my feature game so I may as well go all out in terms of pixeling objects and backgrounds.
I feel like I've bit off more than I can chew, but I do have a large mouth.
Don't want to let my mouth write a check that my ass can't cash.

@oyog
I believe I've seen some of Barlowe's Inferno long ago, but had forgotten about a lot of it.
Thanks for the references.

@Connor
Golly such a nice thing to say, thanks.
After working on something for so long you start to question if any of it works at all.
So it's good to get that reassurance that things are looking decent.

@UncleDec
Thanks for taking the time to try it all out.
I appreciate the feedback and bug reports.
The first stage I believe has the fire sword in it, you are supposed to lure the sword into some water so that the fire sword gets put out by the water.

Though I have to work on making that seem a bit more obvious to the player.
At the moment I'm worried that the boss fights don't have enough impact.
The ones I've started to work on seem a bit boring, so thats no good.

For the last few weeks I've been trying to implement an inventory system.
I've come very close to getting one to work but I seem to run into issues with moving the view and inventory at the same time.
I wanted to try and avoid making the inventory a separate screen.

It's a shame I suck at programming or a lot of this process would go quicker.
« Last Edit: June 25, 2012, 08:17:48 AM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



Paul Eres
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« Reply #211 on: June 25, 2012, 08:06:55 AM »

you should try teaming up with a programmer perhaps? there are probably plenty who'd like to help, you just need to find the right one

anyway too bad about art school, but i've never heard of someone being kicked out for being too poor before; usually if you're poor you can take out school loans or get financial aide? unless it's a private school that doesn't accept those things i guess
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Bones
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« Reply #212 on: June 25, 2012, 09:34:39 AM »

TheSnidr has been helping me out big time, since he's the one who created the procedural trees, and a few of the effects.
I've been looking around at inventory examples but I haven't found any that are;
a) Easy to implement
b) Easy to work with
c) Stay in the view properly with no errors
I've had three examples get close to working, but never got close enough to fully work without errors.


I DID IT!
Found this example

So far I've managed to get it all to work in my game.

As for school it's a complicated mess.
I was receiving financial assistance for the first two semesters from a provincial service.
When the third semester came they paid for my tuition and gave me $1800 for living assistance and school supplies.
18 days later I received a letter stating that the payment was a mistake and they had taken my tuition from the school and I owe them $1800
So I owed my $1800 tuition + $1800 living assistance cheque.
I paid off my school tuition that semester by taking out all of my savings.

The following semester I fell back in payments because I had no money saved up and my job as a sign spinner wasn't giving me enough hours.
I won $900 on the radio so I managed to pay half of my tuition, but I still owe $1800 to Alberta Works for their financial mistake.
I was two months over due and so they told me I wont get credit for the semester I just finished, and cant register for my next classes until I pay them $900

Here are some more inspiration images.

Salvador Dali - Saint George and the dragon


Anne Bachelier




Telarca@dA


JasonEagle@dA
« Last Edit: June 25, 2012, 12:58:58 PM by Bones » Logged

Demo Reel 2012

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Bones
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« Reply #213 on: June 25, 2012, 03:40:39 PM »

Started on some items.
I'll probably get some more done tonight.
See if you can guess what they are, some of them aren't very obvious.




Lantern | Eye of Providence | Twig | Apple
Lantern Oil | Grenade | Phoenix Ashe | Incence
Mushroom | Gryphon Feather | Egg | Coin
Snake Tongue | Seed | Drum | Sand
Skull | Black Mass
« Last Edit: October 04, 2012, 12:38:19 PM by Bones » Logged

Demo Reel 2012

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C
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« Reply #214 on: June 25, 2012, 04:02:15 PM »

Started on some items.
I'll probably get some more done tonight.
See if you can guess what they are, some of them aren't very obvious.



All seem obvious to me (I think).
Lantern | Pyramideyefuckyou | Twig | Apple
Potion? | Eye or Mine | Burning sand? Pheonix? | Rocfeather
Drugs |
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Franklins Ghost
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« Reply #215 on: June 26, 2012, 10:54:13 AM »

Nice icons Kiss
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Bones
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« Reply #216 on: July 06, 2012, 10:47:25 AM »

I'm begining to organize all of my music collection together so I can keep track of everything I have freedom to use.
Feel free to take a listen to them and let me know how they fit.

Sound producers who have contributed:
OverCoat
★ Aussie All-Star ★

http://archive.org/details/GardenArt
http://gratisvibes.com/post/dark-dark-music/
http://gratisvibes.com/post/the-sky-is-never-dark-anymore/
http://gratisvibes.com/post/rust-to-rust/
http://gratisvibes.com/post/greenbient/

Hoping to collect all the original scores that have been sent to me and I'll zip them all up so they can be downloaded as well.

And here is a video update on an enemy from my game.
VIDEO
It's animation is so realistic I could almost touch it.
« Last Edit: July 06, 2012, 01:00:43 PM by Bones » Logged

Demo Reel 2012

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Bones
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« Reply #217 on: July 09, 2012, 10:17:50 AM »

So after four years I have finally designed the FIRST 5 seconds of this game.


I took a page out of the mario book and decided to let the player learn how to play the game in the first 10-15 seconds of gameplay. Without specifically telling the player what to do.

After this wall I think some kind of large gap which the player has to jump and learn to wall jump will be the best follow up lesson.
« Last Edit: July 09, 2012, 10:27:27 AM by Bones » Logged

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Bones
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« Reply #218 on: July 15, 2012, 07:16:06 PM »



Been working on this piece.
Once it's done it will decide the final quality for all the others.
« Last Edit: July 15, 2012, 10:43:06 PM by Bones » Logged

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tchassin
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« Reply #219 on: July 16, 2012, 11:39:21 AM »

I'm getting a good vibe from the latest update, keep up the good work !
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Bones
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« Reply #220 on: July 17, 2012, 09:40:27 AM »

Thanks man, I'm starting to feel good about this piece.
Still a lot to be done and not just on this background...


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Bones
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« Reply #221 on: July 20, 2012, 11:05:46 AM »


Here are 7 of the 12-20 backgrounds I still have to make.
Trying to make it all one big panoramic image.
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C
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« Reply #222 on: July 20, 2012, 02:58:45 PM »

Here are 7 of the 12-20 backgrounds I still have to make.

I especially like the last one with the creepy planetoid.  Hand Thumbs Up LeftWizard
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Scut Fabulous
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« Reply #223 on: July 20, 2012, 03:43:57 PM »

Looking great Bones.  I wish I could do giant pixel canvases at the speed you do.
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Bones
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« Reply #224 on: July 23, 2012, 01:49:32 PM »

Here are 7 of the 12-20 backgrounds I still have to make.

I especially like the last one with the creepy planetoid.  Hand Thumbs Up LeftWizard
That's actually another Beksinski homage, I still have a lot to add to it to make it a bit more mine and not a blatant copy of his painting.

Looking great Bones.  I wish I could do giant pixel canvases at the speed you do.
Thanks Scut, I wish I could work even faster but I'm stuck with the speed I can do for now.
Will have to wait until I get robot arms so I wont ever have to undo a line.

Terrain idea!
I'm hoping to do a bit more with the terrain destruction feature of the game.
So to add a bit of variety I thought of having three different terrain types.

- Rock; normal terrain, doesn't react to player
- Ice; cracks when the player jumps or lands on it
- Sand; pushes down while the player stands on it, also has a timer and will disappear shortly after the player walks on it.

Big thanks to Hempuli for two more terrain ideas.
- Lava Rock; Technically it's the same as "Rock" but it damages the player while he stands on it
- Sacred Ground; Standing on it makes attacking prohibited.
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Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



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