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880146 Posts in 33021 Topics- by 24388 Members - Latest Member: zackaria85

May 25, 2013, 08:32:41 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Walled Garden
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alemke
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« Reply #225 on: July 23, 2012, 02:13:11 PM »


Quote


Terrain idea!
I'm hoping to do a bit more with the terrain destruction feature of the game.
So to add a bit of variety I thought of having three different terrain types.

- Rock; normal terrain, doesn't react to player
- Ice; cracks when the player jumps or lands on it
- Sand; pushes down while the player stands on it, also has a timer and will disappear shortly after the player walks on it.

Big thanks to Hempuli for two more terrain ideas.
- Lava Rock; Technically it's the same as "Rock" but it damages the player while he stands on it
- Sacred Ground; Standing on it makes attacking prohibited.


You could get into some really interesting puzzles with the different types of terrain. great idea!

Maybe i just didnt look hard enough, is there a mac demo anywheres?
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Bones
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« Reply #226 on: July 24, 2012, 10:48:23 AM »

Thanks I think it will add a lot more to the gameplay of the world so the player isn't always shooting to break the terrain.

I regret to inform you there is no mac demo, I will hopefully be releasing on mac but there likely wont be a demo unless I can get a game maker pro working on a mac to export one.

Edit:
Bahhh I just realized a problem with sand.
When you shoot out the terrain around it, it just stays as a big block...

Looks a little lame for sand...
« Last Edit: July 24, 2012, 12:08:45 PM by Bones » Logged

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Bones
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« Reply #227 on: July 25, 2012, 07:51:10 AM »


Decided to make the sand blocks generate a sand particle, I think it makes the sand at least seem a little more sand-like.
Though it's disappearing...

Which seems a bit odd for sand since sand doesn't just vanish and poof away.

Not sure if I can make the sand move without messing with the players collision.
Which has been a major problem with making any terrain have gravity, when it falls on top of the player; the player can't move.

Right now sand at least works differently to rock, but there are still times where it doesn't seem like sand because it doesn't sink or move, it just vanishes.
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namragog
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« Reply #228 on: July 25, 2012, 07:58:01 AM »

yay, bones is back!  Kiss
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Bones
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« Reply #229 on: July 26, 2012, 12:02:41 AM »

I sure am!
And I'm back fulltime, now that I have a job I wont have to worry about starving to death in the near future.
So now I can devote all my time at home on the game, like I should have been doing everyday for the last three years, I'd be much further along if I had such...

Last night I officially released Phase two of my Indie-gogo campaign.
That's right ladies and gentlemen donations are open yet again!

Benardete’s paradox

Quote
"Benardete’s “Paradox of the Gods”:

    A man walks a mile from a point α. But there is an infinity of gods each of whom, unknown to the others, intends to obstruct him. One of them will raise a barrier to stop his further advance if he reaches the half-mile point, a second if he reaches the quarter-mile point, a third if he goes one-eighth of a mile, and so on ad infinitum. So he cannot even get started, because however short a distance he travels he will already have been stopped by a barrier. But in that case no barrier will rise, so that there is nothing to stop him setting off. He has been forced to stay where he is by the mere unfulfilled intentions of the gods.[5]

    — M. Clark, Paradoxes from A to Z
« Last Edit: July 30, 2012, 11:43:13 PM by Bones » Logged

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Bones
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« Reply #230 on: August 03, 2012, 10:49:11 PM »

I got GameMaker Studio for free!

Quote
YoYo Games supplied GameMaker:HTML5 for use by all entrants, free of charge. As this was limited use for the competition only for 2  months, all entrants who signed up for the YoYo Games mailling list also qualified to receive a 50% discount for GameMaker Studio.      

But to thank everybody who used GameMaker:HTML5 for the GGJ, and  who signed up for our mailing list, we've instead decided to give you each a copy of GameMaker Studio for FREE!

Now making levels should be much easier!
Since GM8.1 level editor allowed you to zoom out which I really liked.
I've been making this game in GM8 so it will be nice to get a free upgrade to the better level editor.

Guess that means I no longer need to raise $99 to purchase it since they just gave it to me, cause I'm awesome.  Cool

Expect some more levels and a stable demo in the near future.
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namragog
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« Reply #231 on: August 04, 2012, 07:09:17 AM »

Awesome!

I have a question for you, Bones:

For the inventory, does it stay throughout rooms? Basically, does a persistent object keep it's variable values throughout rooms, or does it disappear?
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Bones
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« Reply #232 on: August 04, 2012, 11:20:31 AM »

The inventory is a persistent object, if it's open when you change rooms it will stay open until you close it.
Though I could put a timer on it and make it disappear if it's not used for a while.

Plugged in my scanner for you all.
Here are some paper notes I've jotted down here and there.


This first page was the first game design doc I wrote during class one day.


The following is a journal as kept by Atom.




« Last Edit: August 06, 2012, 07:31:44 AM by Bones » Logged

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Gabriel Verdon
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« Reply #233 on: August 04, 2012, 11:22:15 AM »

How are those going to fit into the game?
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C.D Buckmaster
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« Reply #234 on: August 04, 2012, 05:00:51 PM »

Seeing physics diagrams and spiritual symbols on the same page makes me hot.
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Bones
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« Reply #235 on: August 07, 2012, 09:49:32 AM »

Okay hopefully this can better answer Gabriel's question.
Guess this could basically be the "Mission statement" if my game was ever to have one.

Simply put, this game is about infinity. ∞
Life from Death, that lovely juxtaposition which guides our lives and all generations of galaxies before us.
There are always two forces warring against each other within us, Yin and Yang.



The Kabbalah tree of life is a metaphor for understanding the temple known as your being.
To ascend into the tree is to find one’s self and place in this metaverse.
Striving for Kether and gaining greater creativity; any ending information; finishing an inner spiritual quest and its causes and attainment; union with Elohim.
By the end of this game I don’t intend to have any specific ultimate meaning.
The assumption is that the player will walk away with their own take of what this game fundamentally means.
Since I suspect not everyone will play it the same way.
« Last Edit: August 07, 2012, 10:21:39 AM by Bones » Logged

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08--n7.r6-79.84
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« Reply #236 on: August 07, 2012, 09:53:48 AM »

beautiful!
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Bones
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« Reply #237 on: August 09, 2012, 08:33:16 AM »

Thanks man.

Okay so IGF just announced that submissions are OPEN.
Now that I don't have to spend $99 on GameMaker:Studio I may as well spend $95 on entry fee.
Can't hurt to enter really.

I have opened a Twitter account for TWG, follow me @WalledGardenTWG

Have a lot of books to hunt down and read;
Trivium
Quadrivium
A theory of fun for game design
Valis - Philip K. Dick
Burt Harding: You are a light being
Power of now
Celestine Prophecy
Be here now

Does anyone else know of any existentialist books I should read or take into consideration?

Also does anyone know of any blogs that would be willing to feature my game?
I am in terrible need of some publicity for this project.
Afraid that if I have no coverage over the summer, I'm going to have a tough time releasing on December 21.
Since no one will know about it.

Today is my cake day on reddit so please upvote my posts. <3
I submitted my game to r/atheism, r/gaming and r/occult

www.reddit.com/r/atheism/comments/xycms/for_the_past_three_years_i_have_been_creating_a/
www.reddit.com/r/gaming/comments/xybvu/today_is_my_cake_day_for_the_past_three_years_i/

Quote from: Random reddit atheist
Listening to the "explanation" of what a game is about was like listening to an insane person talk.

I liked the music. The game itself seems very derivative.

Quote from: Random reddit gamer
This looks like a lot of fun! Smiley
« Last Edit: August 09, 2012, 12:32:12 PM by Bones » Logged

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Gabriel Verdon
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« Reply #238 on: August 09, 2012, 08:05:24 PM »

Awesome! It's always motivating and inspiring to see people really turn it on like you seem to be doing with the project.

Also, holy bazongas, how did you get 3000 followers after 2 days? Is it mostly bots or did Notch retweet you or something?

Edit: Oh, I just realized that you bought those fake twitter followers or something? That's a bit silly. I think it would be better to save money for the actual development of the game instead of artificially inflating your twitter profile.
« Last Edit: August 10, 2012, 03:30:22 AM by Gabriel Verdon » Logged

Bones
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« Reply #239 on: August 10, 2012, 09:53:01 AM »

Thanks Gabriel, I figured now is a good time to kick into gear and start cranking out some updates.
I spent one whole day on Reddit and Twitter, so I think I don't need to do that anymore.
I'll still use twitter to show updates, but it's best I stay away from procrastination traps.

As for the 3370 followers.
I already had $5 on Fiverr from a drawing I did of a potato in a kilt.
Some guy just offered to get me 1000 followers for $5.
So really that drawing paid for the 3000 fake twitter accounts.

I assumed most of them would be fake, but with the fake ones come real followers.
I'd say maybe 300 of them are real, the other 3000 are likely bots.
But still from 10 followers to 300 seems worth the $5

I agree that the money could be spent better, but I don't plan on doing this again.
Just did it so my twitter page would seem inflated with followers and perhaps appear more popular than it is, thus enticing someone to follow me.
And so far it appears to be working since it's rising slowly.

I wish someone of importance would retweet me, that'd obviously help a lot.

My indie-gogo went up by $60 yesterday so I think it seems like a $5 well spent.

I did get some awesome comments on reddit yesterday here they are:
Quote from: godsfordummiesfrom /r/Atheism
Listening to the "explanation" of what a game is about was like listening to an insane person talk.

I liked the music. The game itself seems very derivative.

Quote from: iamthevoxpopuli from /r/Atheism
Have you read "The Lost Symbol" by Dan Brown? This reminds me of it. This game looks AMAZING and I have a feeling that I will be spending many fun hours playing it!

Quote from: palinola from /r/Antitheism
Definitely looks interesting, and your art style is exquisite.

Reminds me of All Of Our Friends Are Dead

Quote from: rickyrick26 from /r/Occult
You say that its related to these esoteric themes, but how does that actually play out in the game? How does that manifest?

Quote from: Dunabu from /r/Occult
I'd hope it would introduce the concepts gradually so as not to confuse some of the players.

The idea has really powerful potential, but it could become a barrage of meaningless esoterics that may or may not even exist to the extent of some players' knowledge of all that hocus pocus.

Quote from: a_throwaway00 /r/gaming
This looks like a lot of fun! Smiley

Quote from: apocalypsebrad /r/gaming
It looks awesome. I think you're going to get alot of attention once it's actually finished and available to play.

These honest comments are absolutely what I needed.
Some of these are the kind of questions I have been asking myself.
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Demo Reel 2012

Sit down and relax,
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This may take a while.



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