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876897 Posts in 32835 Topics- by 24277 Members - Latest Member: aetherX

May 18, 2013, 02:31:22 AM
TIGSource ForumsDeveloperFeedbackbuild stuff: the game: in space: maybe
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Author Topic: build stuff: the game: in space: maybe  (Read 2472 times)
Johnman
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« Reply #15 on: September 14, 2010, 05:57:20 AM »

I've dreamt of a game like this for a long time. Keep it up! I'm specially looking forward to the cooperative part.

Looking very good so far. Are you planning some kind of class system (similar to Infiniminer) or an emergent kind of thing? Any kind of vehicles or structures for large scale building (cranes, etc)? Some kind of terraforming?

I like the hostile environment that solar flare seems to suggest. Will the environment change as you go up? Vacuum, EVA, low gravity and such?

I'm sorry about the wall of random ideas, but they kept coming to mind as I wrote Giggle
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SplinterOfChaos
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« Reply #16 on: September 14, 2010, 07:01:41 AM »

I like the concept. This sounds like an engineering challenge game, but i don't think i've ever played a multiplayer one yet.

Also I am going to attempt some level of "structural integrity" ruleset but fear all the little cases of this or that breaking the system would lead to more headaches than necessary.

I would love to see something like this in the game. At least a simplified integrity system like: All vertical structures are sound, then just worry about horizontal ones. I just think that ANY form of "you can't build that, the structure will collapse!" will add depth and strategy.
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Netsu
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« Reply #17 on: September 15, 2010, 08:20:14 AM »

I would love to see something like this in the game. At least a simplified integrity system like: All vertical structures are sound, then just worry about horizontal ones. I just think that ANY form of "you can't build that, the structure will collapse!" will add depth and strategy.

I think a simple requirement that all blocks must be connected with the ground (as in standing on something and not floating in the air) would be enough.
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ChrisPage
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« Reply #18 on: September 15, 2010, 04:57:39 PM »

another update

http://www.youtube.com/watch?v=8f0LwfDTlU4
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ChrisPage
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« Reply #19 on: September 15, 2010, 07:26:26 PM »

oh wow all these people asked questions and I didn't even realise there was a page 2  Shocked

Anyways to get to those:


Quote
Are you planning some kind of class system (similar to Infiniminer) or an emergent kind of thing? Any kind of vehicles or structures for large scale building (cranes, etc)? Some kind of terraforming?

I like the hostile environment that solar flare seems to suggest. Will the environment change as you go up? Vacuum, EVA, low gravity and such?

1) I am looking into a kind of progression system in which all players begin with the ability to distribute a fair amount of points to kind of roughly shape their class prior to even joining servers (they store locally the kind of base character they'd want to be but also progress that character's profile cooperatively ala borderlands)

2)I would really really like to do some more complex larger type structures (especially objects that have interior such as rooms or roofed hallways). As for things that have complex functionality besides just being geometry like turrets and cranes yes that'd be really cool. I do also plan on a small note to have solar panels you can build on powered objects which generate credits for yourself/team.

3) Terra-forming I dont really think I can do that effectively in this technology, if something comes up that fits of course I'll rethink it but from my standpoint now most likely not (however environmental hazards or indigenous flora on the ground manipulated sounds perfectly reasonable)

4) As for height absolutely I really want to use the vertical awareness well, I have not come to a conclusion on exactly how that'll be short of solar panels generating more credits higher towards the sun. The gravity thing sounds like a really cool idea! Definitely will try that out  Wink

Quote
I would love to see something like this in the game. At least a simplified integrity system like: All vertical structures are sound, then just worry about horizontal ones. I just think that ANY form of "you can't build that, the structure will collapse!" will add depth and strategy.

agreed, some very primitive structural integrity system similar to this is for sure on the todo. I was thinking the floors (more like lightweight catwalks) can be built out 3-4 tiles away from any structurally sound pillars as they're lite but larger objects must be on top of structurally sound objects or attached to them. I have been fighting between fun/customization/simplicity and some level of tactics/strategy to this system as I feel they're in constant battle there trying to get the best of both worlds.

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ChrisPage
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« Reply #20 on: September 19, 2010, 04:28:18 AM »








I'm working on some kind of "complex geometry" right now so you can build objects with interiors. This is more an experiment if it still fits within the simple cubic type game design. Im not really sure yet but you could potentially build some really cool stuff like overpasses and interconnected towers. Though this may remove some difficulty of the elevation gameplay.
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Johnman
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« Reply #21 on: September 30, 2010, 04:48:23 AM »

How is this coming along? Those screenshots look really promising.
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