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877627 Posts in 32872 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 03:54:09 AM
TIGSource ForumsDeveloperFeedbackFinishedLone Survivor
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Author Topic: Lone Survivor  (Read 22724 times)
Jasper Byrne
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« Reply #45 on: June 14, 2011, 01:25:43 PM »

Here's a little teaser trailer I did for the Indiecade submission today.

Good news is it was all on time and finished!

Lone Survivor Indiecade Teaser
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Cosr
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« Reply #46 on: June 15, 2011, 12:12:50 AM »

Those graphics effects are looking excellent in motion.
And good job reaching the Indiecade deadline. Hope that goes well for you.
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Bood_War
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« Reply #47 on: June 15, 2011, 06:25:56 PM »

 Shocked

Do want.
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Groktar the Destroyer
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« Reply #48 on: June 16, 2011, 08:19:04 AM »

Tweet'd.
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Fission Mailed
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« Reply #49 on: June 17, 2011, 07:41:24 PM »

I'm really liking how this is turning out.
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Jasper Byrne
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« Reply #50 on: June 18, 2011, 03:16:24 AM »

Let's make this happen!
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oyog
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« Reply #51 on: June 19, 2011, 05:03:01 AM »

Man I'm looking forward to playin' this.

The music is awesome, by the way.
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Jasper Byrne
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« Reply #52 on: September 10, 2011, 04:01:20 PM »

Time to give this devlog some love.  For some reason I didn't log into TIGs for ages.

I'm now in full crunch for IGF, the game has been through a short hiatus, as well as a couple more big pushes.

I dunno if I put the trailer up here, so here is a link to it: Official Trailer

I've done a lot of work on the mechanics and the overall look (lighting, effects and so on, as well as doing a second pass on all the art, with a lot more detail.)  Here's a current shot:



Have decided to use TIGs as a motivating thing for IGF, and the finished product, so I'll be posting small updates here regularly, as well as more in-depth ones on my blog.  It's been a long, long process, getting this bastard in shape, but I just played it after a week off and I'm suddenly surprised at how far it's come!

I think it's on the verge of working mechanically... I don't want to give too much away, but the decision to make combat, or rather killing, optional but difficult to avoid has worked out well I think.  It requires a lot of careful balancing and planning, but I'm just now boiling it down to the essence, and I'll probably come away with two or three main mechanics for doing this.

I guess I'm trying to solve (or at least lessen) the age old problem in survival horror of either being too powerful and not scared, or limiting the power and opening up the design to dead-end scenarios (classic example being having no ammo!)  That and 'seeing the monster too much weakens it.'  I'm trying to use the lighting system to my advantage here, as well as the 1D nature of the game.  I'm being vague I know, but it's the kind of game where the less you know, the more you'll get out of it I think.

Leading up to IGF I'd love to get a couple of very, very private testers (would probably help if I know you as I'm pretty paranoid about my baby getting leaked at this late point.)  If you're interested, and would be prepared to give some fairly detailed feedback, PM me, and I'll let you know.  It's not time yet, I'm thinking in a couple of weeks or so...  but something to bear in mind.

Also, if you have any thoughts or suggestions about:

- foods you'd eat in a zombie apocalypse (can include combination foods, in-game example being 'rice pudding + fruit salad')
- ways of avoiding or disabling fleshy monstrosities
- classic adventure game puzzles in a world that's falling apart

I'd love to hear them!
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oyog
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« Reply #53 on: September 10, 2011, 06:35:25 PM »

- foods you'd eat in a zombie apocalypse (can include combination foods, in-game example being 'rice pudding + fruit salad')

Dog Food, Mad Max style.  Canned anything, really, after you find the Can Opener.
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leonelc29
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« Reply #54 on: September 10, 2011, 08:02:14 PM »

Dog Food, Mad Max style.  Canned anything, really, after you find the Can Opener.
this, and maybe use a knife to open a can would be nice. or maybe some dried food(like biscuit or cookie), a pot of edible veggie(which can be pluck and eaten, which somehow people plant it), those pill that give energy(like people take in for diet purpose. give the needed nutrient, but still hungry(or maybe not? i don't know))

- classic adventure game puzzles in a world that's falling apart
lock picking to get to the room?
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thatshelby
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« Reply #55 on: September 10, 2011, 08:28:42 PM »

This looks incredible!
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Jasper Byrne
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« Reply #56 on: September 11, 2011, 09:16:20 AM »

Thanks guys.  I was considering the can opener, and you've convinced me it's necessary!

Dog & cat food is great too.  Biscuits too...  Do you get those Carr's Water Biscuits in the US? They last forever! (The game's not set in a particular country, or it is but isn't revealed)... but I'm basing the foods on those from USA.   That reminds me someone suggested Twinkies - we don't have them here in the UK, but I hear they would survive several apocalypses.

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todd
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« Reply #57 on: September 11, 2011, 09:44:57 AM »

Vienna sausages are a well known canned food here. They're like mini hotdogs in water but have a very distinct taste. They're actually pretty tasty! Can't say I've heard of Carr's Water Biscuits...
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JoGribbs
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« Reply #58 on: September 11, 2011, 01:01:44 PM »

Corned Beef Hash!
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Jasper Byrne
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« Reply #59 on: September 11, 2011, 01:03:44 PM »

I'll see if I can squeeze it in - I already have spam on the cards.  As it stands, every food item is unique in the game, which is totally pointless, and that's why I'm doing it.  Hand Thumbs Up Left
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