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878349 Posts in 32917 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 05:10:16 PM
TIGSource ForumsDeveloperFeedbackFinishedLone Survivor
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johnguydude
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« Reply #180 on: April 27, 2012, 11:26:26 PM »

You, sir, are the David Lynch of video games. Don't ever stop.

P.S. are you still planning to release HAL?
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Hima
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« Reply #181 on: May 08, 2012, 11:36:59 PM »

Just finished the game today and I promised that I'll come back with feedback, and here I am!

!!!! MAY CONTAIN SPOILER !!!

I love this. I love how scary it is regardless of it being a pixel-art game. The atmosphere is terrific and it makes me paranoid on every move I make. The details you gave to this game is really impressive, from the choices of food you can eat and the effects of your actions. ( Using drugs, giving drugs, etc...) I'm really impressed and I find myself really enjoying this game.

The only part I don't like is the way the story is told. It is frustrating. It's the same 'You know the answer', 'You know me', etc. I know you want to keep it a mystery, but everything is so mysterious and surreal that it becomes quite annoying. And after all these mysteries have been built up, the ending was a let down and anticlimactic to me. I sat there watching the ending and I was like 'That's it?'

I share the same opinion on the level design as well as the top-view-to-side-view translation issue. I was stuck, not knowing what to do or where to go once, when I had no more ammo nor flares and I have to go through a bunch of thin men in order to get the generator key.

I've searched and found out that there are three endings so far, none offer any good explanation or any supporting evidences that are enough for player to interpret anything, so I'm a bit disappointed. I've heard you might add more endings, and I really hope you do and give us a finale that this great game deserve.

With that said, I'm a big fan of horror games and this really satisfied my hunger for a great horror game. I'm looking forward to your next game and if you need any support or donation, I'll be glad to help in anyway I can Smiley

Thanks for an awesome game!
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Houndninja
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« Reply #182 on: May 10, 2012, 04:57:26 AM »

Where can I get this it looks really cool and reminds me of a 16-bit silent hill.
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Hima
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« Reply #183 on: May 10, 2012, 08:11:00 AM »

Where can I get this it looks really cool and reminds me of a 16-bit silent hill.

http://www.lonesurvivor.co.uk/buy.html
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Houndninja
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« Reply #184 on: May 10, 2012, 11:23:32 PM »

Where can I get this it looks really cool and reminds me of a 16-bit silent hill.

http://www.lonesurvivor.co.uk/buy.html
thanks!
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Jasper Byrne
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« Reply #185 on: July 12, 2012, 12:19:21 PM »

Hey there, I haven't written in this thread for a while, and it feels nice.

That Lone Survivor game what I made is on sale today for 35% off for the next 10 days, or with Cave Story+ / EDGE and two more games for $10 for today only on Steam Sale.  Just thought I'd let you know in case you'd been planning to pick it up.  Cheers.
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seagaia
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« Reply #186 on: July 13, 2012, 09:24:42 AM »

Hey there, I haven't written in this thread for a while, and it feels nice.

That Lone Survivor game what I made is on sale today for 35% off for the next 10 days, or with Cave Story+ / EDGE and two more games for $10 for today only on Steam Sale.  Just thought I'd let you know in case you'd been planning to pick it up.  Cheers.

Hey Jasper, is Lone Survivor originally a .swf and if so, how did you wrap it for Steam?
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« Reply #187 on: July 22, 2012, 12:44:09 AM »

Really nice screenies, good luck with it.
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Jasper Byrne
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« Reply #188 on: July 22, 2012, 11:52:27 AM »

Hi seagaia, it is an Air build, so not a pure swf, it uses file system stuff and so on. On Linux it is a flash projector though... Wrapping it for Steam is just a case of using their in-house tools, which I think have changed recently - hopefully so 'cos they wre really arcane / hard for a non-hardcore coder like me, when I used them!
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Pixelulsar
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« Reply #189 on: July 23, 2012, 01:10:05 PM »

That Lone Survivor game what I made is on sale today for 35% off for the next 10 days, or with Cave Story+ / EDGE and two more games for $10 for today only on Steam Sale.  Just thought I'd let you know in case you'd been planning to pick it up.  Cheers.
Got that bundle, haven't played it yet, but I probably will soon.  Only played Cave Story and Edge so far.
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Oskuro
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« Reply #190 on: August 26, 2012, 12:49:51 PM »

I got it as part of a Humble Indie Bundle... and I first realized it was your doing, Jasper, when I saw some old mockups of yours on the mockup thread and though "Gee, that lighting system seems familiar..." then noticed the link in your sig. Grin

Congratulations on a great game!


Only regret I have is that there are too many keys for me to use my NES replica gamepad Tongue
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Jasper Byrne
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« Reply #191 on: August 26, 2012, 01:55:43 PM »

Cheers dude!  So glad you enjoyed it...  I also use a replica Famicom pad, but with shoulder buttons, X+Y ones etc.  Just enough to get all of them on there!



<3
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Oskuro
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« Reply #192 on: August 27, 2012, 01:19:32 AM »

Did you design the game around your gamepad? Or was it an afterthought?

I ask mainly because I got my NES pad specifically to force myself to design for it.

Also, since I finally have an excuse to brag about it:



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Jasper Byrne
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« Reply #193 on: August 27, 2012, 03:57:36 AM »

I definitely designed it around the keys, because that's what most people will use, but I always try to keep things to a minimum - of course this game's got quite a few modes of input, being an action-adventure kinda thing, so it was a struggle...
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