Hi guys.
I'm pretty new to game creation and game design although I've been playing games for decades now. I've got a couple of games in various stages of creation, but most have been done before and probably better too, so my enthusiasm quickly wares off.
However I have a prototype I made a while back that I would love to expand into a full game, but the game creates a few problems with how to structure it properly.
Basically it's a collect'emp up platformer but the whole level is created using
Cellular Automata. The platforms can be born, die due to overcrowding or live on for a generation.
What I'm looking for is a few ideas on how to structure the game, since you're never quite sure how long the level will survive before dying out it can cause a few problems.
I have a few but they are rather cliche/well used in the gaming world.
1. Timer based game - Collect as many top hats in x minutes as you can to get a high score.
2. Free play but end the level when <x number of platforms exsists.
You can download the windows only
prototype
HEREAim - Collect the top hats for points. Option 2 on the main menu has a crude and overpowered combo system. The line always points to the top hats. You can wrap the screen too ala Asteroids.
Controls -
Arrows Keys = Move
Z = Jump & Double Jump
C = Use Umbrella to float
or
Watch the YouTube Video
Sorry for rambling but any ideas/help/feedback would be great to help out a rather daft new game creater/designer.