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891216 Posts in 33530 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 08:11:38 AM
TIGSource ForumsDeveloperFeedbackChaos Attractors (was Gravity Battle)
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Author Topic: Chaos Attractors (was Gravity Battle)  (Read 3610 times)
SplinterOfChaos
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hakusa@gmail.com
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« Reply #30 on: June 13, 2011, 01:19:33 AM »

Update!

I changed the spawning mechanism in arcade mode and i'd like some opinions. It's very basic at the moment, i just want to know if it's a step in the right direction.
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Acid
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A ninja is you!

defacid@hotmail.com Metalgearacid100
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« Reply #31 on: June 13, 2011, 11:09:40 AM »

Awesome game. The idea was fun and different, and I liked the fact that the player created the background aesthetic. Being able to see the vectors in-game was pretty cool, but the motion-blur effect didn't work correctly for me - It halved the alpha of everything and created LONG trails that made the game almost impossible to play. I don't know how that happened. Tongue
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SplinterOfChaos
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« Reply #32 on: June 13, 2011, 03:36:18 PM »

The motion blur is just a ten minute hack i put in. It never was playable, but i left it in because it can look neat and makes better screenshots. I intentionally let the player shoot him/herself in the foot with that, and the long trails, because i figure enabling player-freedom only works when it's like this.

Thanks for the comment and rating it at Gamejolt! Can you comment specifically on arcade mode?
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