Would anyone be interested in a new (first ever?)
interview with thecatamites themselves?
Conducted by myself.
And of course plenty of Space Funeral in it.
This is a really awesome interview! :D I was interested by the parts where he said that several scenes were designed around the songs he used in them. This makes a lot of sense in retrospect.
This also stuck out to me:
3. Many gamers consider Space Funeral one of the best indie games of 2010. It was even picked in the “Top Indies of 2010″ list on Gamasutra. How do you feel about that, and does this fame affect your future game-making plans in any way?
It’s really insane and also kind of funny that this crude MSPaint RPG Maker game that was thrown together in something like a month got so much attention! I’m still not sure what it means other than that people are still kind of starved for RPGs that aren’t about plucky farmboys fighting to save their generic fantasy worlds from evil empires and so on...
I would like to tell a story.
Yesterday I started playing a game called "Nier". Everyone had told me that if one is tired of every video game feeling the same, that this was a good game to play.
So I start the game, and I find myself in what appears to be a destroyed Tokyo, with snow falling on abandoned buildings, in what the intro text assures me is "Summer 2049". A man in a ragged hoodie is taking shelter in a wrecked convenience store with his sick daughter and an evil book. He hopes to keep his daughter safe, but waves of shimmering fog-monsters keep materializing from the air and converging on the little convenience store. A voice whispers to the man from the book, saying give me your soul, give me your soul and I will let you have my power, to keep her safe. And as the waves of monsters begin to overwhelm him, he finally accepts.
And I'm going, fuck
yes. Interesting things are happening in an interesting setting! This is what I want out of a video game!
Then the scene ends, and the game skips forward about 1500 years. And suddenly I'm in some sort of agrarian, generically medieval society set amongst intermittent ruins of the long-dead world that once was, and my character is being told that the villagers need mutton from the northeast plains. I'm supposed to walk to the northeast plains, kill sheep and bring back mutton. A box on the pause screen informs me I have gathered "(0/3) mutton".
And I'm like, noooooooo