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TIGSource ForumsDeveloperArt (Moderator: JWK5)D-Pixel (Version 0.953)
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Author Topic: D-Pixel (Version 0.953)  (Read 58479 times)
happymonster
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« Reply #180 on: July 01, 2015, 01:05:41 AM »

Some new stuff:

Added in Wrapped Brush drawing in the Box tools (Box / Square options)
Added in Stretched Brush drawing in the Box tools (Box / Square options)

Didn't take as long as I thought.
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happymonster
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« Reply #181 on: July 01, 2015, 10:19:24 AM »

Experimenting with new palette swatch markers (a top-left corner triangle, and a top-right corner triangle) to see how that works.

I'm going to start tweeting about D-Pixel and see if I get a bit more response there.
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happymonster
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« Reply #182 on: July 01, 2015, 11:02:46 AM »

Here is how the new interface looks at 1080p for the draw tool:

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surt
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« Reply #183 on: July 01, 2015, 12:28:37 PM »

The uprez is looking very stylish.
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happymonster
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« Reply #184 on: July 02, 2015, 01:05:40 AM »

Thanks Surt Smiley

I've fixed a problem where wireframe grids were being drawn off of the canvas and onto the background area in a zoom window.
Also added back in the Brightness slider for pixel based line/check grid options.
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happymonster
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« Reply #185 on: July 04, 2015, 10:55:42 AM »

After hunting through my old netbook I found the ideas spreadsheet with a ton of old ideas by Surt. All in all there are 236 entries, but not sure how many are useful, or implementable! :D

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happymonster
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« Reply #186 on: July 05, 2015, 04:49:03 AM »

Ok, now it's getting interesting!  Ninja

Added secondary left and right mouse button drawing types (paint, dropper, erase, scroll, or none). These activate if the mouse button is held down for a user-specified amount of time at the start of a drawing operation and is also not moved. So if you are on a laptop without a mouse you could have the scroll canvas option activate on holding down the left mouse button (as if you pressed a middle mouse button):

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happymonster
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« Reply #187 on: July 05, 2015, 11:00:30 AM »

Added a grey-scale view option to the palette in D-Pixel. Using R’G’B’ coefficients 0.2126, 0.7152, and 0.0722 as per the Rec. 709 standard.

Looks a bit flat with vivid colours when going to grey-scale, but I don't think that's to do with the coefficients.

If you are on Twitter I am posting updates at #DPixel.

Please comment Smiley
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SolarLune
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« Reply #188 on: July 05, 2015, 12:46:24 PM »

Cool! This is really looking great so far. Are you updating the builds anywhere, or are you planning to release this updated version later? Also, I know you think Linux is too hardcore for you at the moment, but do you plan to eventually tackle it? Or perhaps just adopt a "wait and see" kind of approach?
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happymonster
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« Reply #189 on: July 05, 2015, 01:25:13 PM »

I'll release a version at some point as there is still a lot to do first.

for Linux - "wait and see"

Cheers!
Richard
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marcuz
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« Reply #190 on: July 05, 2015, 01:27:25 PM »

It looks mighty gorgeous! I'll follow the development happily! Cool work!
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happymonster
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« Reply #191 on: July 05, 2015, 02:23:09 PM »

Cheers! Smiley
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happymonster
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« Reply #192 on: July 06, 2015, 10:29:13 AM »

Added a new paint mode effect: 'Colourize' to DPixel.

(On twitter I'm posting at #DPixel)
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happymonster
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« Reply #193 on: July 06, 2015, 11:07:14 AM »

Added 2 x new paint mode effects: 'Lighten' and 'Darken' to D-Pixel
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happymonster
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« Reply #194 on: July 06, 2015, 01:04:47 PM »

Added in new 'Blend' paint mode to D-Pixel
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happymonster
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« Reply #195 on: July 07, 2015, 12:26:53 AM »

Greatly optimised the paint mode effects, making them run much faster.  Wizard
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happymonster
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« Reply #196 on: July 07, 2015, 01:45:51 AM »

The Paint Modes panel (including the 4 new modes I've just implemented):



All these paint modes are implemented. Smiley
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happymonster
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« Reply #197 on: July 17, 2015, 12:09:20 AM »

I am now back from my holiday, so will have a little more time to do work on D-Pixel. Smiley
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happymonster
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« Reply #198 on: July 17, 2015, 05:15:13 AM »

Started work on a tilemap mode. Here it is detecting unique and duplicate tiles:



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happymonster
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« Reply #199 on: July 18, 2015, 07:34:26 AM »

Ok, so if you turn on the tile mapping mode it uses the size of the grid settings to look for duplicate tiles.

Now if you draw on a tile (but don't yet release the mouse button), then you get this:


When you release the mouse button and the drawing action is finalised then any duplicate tiles are also updated:


Useful for when you are working on tiles and how they look in a scene.
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