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TIGSource ForumsDeveloperArt (Moderator: JWK5)D-Pixel (Version 0.953)
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thedaemon
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« Reply #20 on: October 06, 2010, 01:35:59 PM »

What's the D stand for? Maybe we here or on pixelation could do you some icons and you could pick one?

Oh and yes for some reason that file is 32bit. :\ Not sure why it saved like that.  Gentleman
« Last Edit: October 06, 2010, 03:16:59 PM by thedaemon » Logged
happymonster
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« Reply #21 on: October 06, 2010, 01:56:53 PM »

D-Pixel is both a play on words of Depixel and also a link to D-Paint. Wink

Feel free to try to do some icons, I've asked before on Pixelation (when it used to be Pixe) if anyone wanted to help with the tool icons as well, but never got any response though.
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LazyWaffle
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« Reply #22 on: October 09, 2010, 10:06:30 PM »

I found the same mouse-drag problem. I'd increase the framerate... Anyway, it's a really nice program, I love the interface. Looking forwards to future updates Smiley
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happymonster
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« Reply #23 on: October 10, 2010, 12:38:26 AM »

The framerate isn't capped, and I get at least 60fps unless drawing large primitives on my netbook (which has a crappy Intel Integrated Gfx card). So not sure why it's slow on faster machines..  Concerned
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happymonster
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« Reply #24 on: October 10, 2010, 01:49:10 AM »

Actually, that a terrible LIE.. it appears I only get around 30-40 fps on my netbook. I'll reduce the amount of time the program returns to the OS and see if that helps a bit.  Embarrassed
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happymonster
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« Reply #25 on: October 10, 2010, 07:48:27 AM »

v 0.54 – 10th October 2010
-------------------------------

+ Fixed error with mouse highlight area for icons (from previous version)
+ Added joined up line, rays and empty polygon
+ Added filled freehand
+ Added 256 line filled polygon
+ Filled freehand and filled polygon isn’t perfect and can go wrong when a corner is blocked off as it uses a fill routine. However it is good enough for nearly all uses
+ Fixed graphical error when using inverse crosshairs (previously wasn’t actually fixed!)
+ Added freehand brush copy
+ Fixed zooming out bug when not cursor is not in image (may still need some more work)
+ Increased speed of panning with mouse when at high zoom levels
+ Improved scrolling with cursor keys
+ Reduced amount of time given back to the Operating System (to improve framerate)
+ Graphical optimisations to text and icon drawing for faster graphical updates
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ink.inc
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« Reply #26 on: October 11, 2010, 07:12:47 AM »

I think it's so cool that folks like you and Dr. Petter are building these amazing tools for the community at large to use. Kudos to you.
« Last Edit: October 11, 2010, 03:58:43 PM by John Sandoval » Logged
happymonster
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« Reply #27 on: October 11, 2010, 09:53:44 AM »

Aww thanks! Smiley

I like seeing amazing pixel work here in the mockup and devlog threads as much as everyone. If my program is useful for others and helps make great art for us all to see, then I will be more than happy.
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superflat
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« Reply #28 on: October 11, 2010, 03:53:31 PM »

This looks great. Any plans for a Mac version?  Still got a hankering for a DPaint-like experience on OSX...
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happymonster
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« Reply #29 on: October 11, 2010, 11:12:59 PM »

Probably at some point..  Wink
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thedaemon
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« Reply #30 on: October 13, 2010, 11:12:46 PM »

What are you programming it in if you don't mind me asking?
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happymonster
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« Reply #31 on: October 13, 2010, 11:14:53 PM »

C / C++  Smiley
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happymonster
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« Reply #32 on: October 17, 2010, 10:17:29 AM »

I've been doing more work on D-Pixel, mainly work to support multiple user-brushes and images. It's coming along well, but not quite ready for a release this weekend (in case people were waiting for an update!)  Gentleman
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Scut Fabulous
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« Reply #33 on: October 18, 2010, 09:32:44 AM »

I gotta make time to learn this app, so far it seems very nicely designed.  Any chance of opening up larger palettes in future versions?
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happymonster
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« Reply #34 on: October 18, 2010, 10:02:48 AM »

Thanks! When you say larger palettes, do you mean truecolour images?
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Scut Fabulous
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« Reply #35 on: October 18, 2010, 10:08:05 AM »

Yes, higher colour palettes would be a nice option.  Perhaps the ability to switch between saved palettes, for example 16bit, true color, and perhaps old system palettes like C64, NES etc.

I understand the benefit of keeping tools simple, so I believe this option isn't crucial, it would just be handy in my opinion.
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happymonster
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« Reply #36 on: October 18, 2010, 10:11:28 AM »

I would like to be able to have true colour support in as well. I just am not sure the best way to do it. On one hand you are working with a small amount of colours with pixel perfect precision and on the other you have true colour images with full image manipulation via alpha layered brushes, filters, etc..

Just a way to bring the two ways of working together is eluding me at the moment. Smiley
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thedaemon
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« Reply #37 on: October 21, 2010, 07:07:48 PM »

Well, you could just force the toolset to pixel style and disregard anything higher, just have the option of +256 colors. :\
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happymonster
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« Reply #38 on: October 23, 2010, 03:28:51 AM »

New release.. I'll be moving house over the next few weeks, so may not be around much.

v 0.55 - 23rd October 2010
--------------------------

+ Fixed error with loading PNG files with non-even width sizes
+ Fixed small error in creating thumbnail errors where colour 0 was used for some parts of the background instead of solid black
+ Added support for palettes attached to images (internally)
+ Added support for multiple images (internally)
+ Added check for loading images with a colour depth greater than 8-bit and aborting rather than crashing
+ Now saves workspace before saving any image in case of a crash
+ Tightened up icon highlighting when over icon text to stop multiple icons being selected at once
+ Added user brush panel of 9 user brush entries (right click on current user brush icon to select which position to use)
+ All 9 user brush entries are now saved and loaded automatically with the workspace
+ Fixed bug with freehand and rectangle copy / cut
+ Increased time returned to OS (again!)
+ Fixed bug where icons could be selected by accident whilst drawing
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RCIX
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« Reply #39 on: October 26, 2010, 03:54:03 AM »

This tool looks like it has a lot of potential! However:
 * The auto-scrolling and freeform canvas is a bit annoying, at least to me. I'd like to specify an image size and work with that.
 * A thin between-pixel grid would do wonders! The current one is OK, but not as useful as, say, a Photoshop style one.

I tried to load a 16x16 and 64x64 PNG into it though, and it exploded. Sad
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