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880001 Posts in 33016 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 02:21:11 PM
TIGSource ForumsDeveloperCreativeArtD-Pixel (my paint program)
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happymonster
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« on: September 25, 2010, 06:38:12 AM »

Hello all,

I've been working on my paint program D-Pixel (formely Pixe) and I think it's about ready to be a bit more widely available now. D-Pixel is a low colour (upto 256 colour) paint program which is inspired by older classic paint programs such as DPaint and Personal Paint, but combined with some of my own new ideas and an interface similar to that used by smartphones.

Screenshot:


Features

As of version 0.52:

Low colour (upto 256 colours) pixel perfect painting
Simple and space efficient interface
Smooth hardware accelerated zooming (from x1 to x128)
Split screen painting
4 Level editing, able to remove last 3 colours painted in any pixel
Standard primitive tools - Freehand, Line, Fill, Box, Ellipse, Copy / Cut Brush
16 Preset brush sizes and user-definable brush
Three different right mouse button paint types - Paint, Erase and Dropper
Different paint effects from Normal paint to Shading and Dither pattern drawing
Brush Copy / Cut out tools including tile based copying and drawing
Palette manipulation via RGB & HSV sliders or Colour Space Selector
Grid options for drawing / copying brushes
Auto-saving on exit to a separate project file, all relevant images and settings are saved so that on restart everything is the same

More info can be found at my website:
http://retroidea.com/?p=9

Direct Download:
http://www.retroidea.com/downloads/D-Pixel.zip
(Requires Windows and DirectX 7 or above)

This is still a Work In Progress version and so there are bound to be some bugs, but I think it's now usable.. I'd be really pleased if someone uses this to do the gfx for their game. Smiley

If an Admin thinks this should go in another sub-forum, please move to where it would be more appropriate.. Thanks!
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JoGribbs
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« Reply #1 on: September 25, 2010, 10:04:54 AM »

This is very nice, certainly quite nice in terms of UI. The patterned brush tools are also pretty cool.

The mouse tends to drag a bit, and I'm having difficulty doing simple things like 'picking up' parts of the drawing and setting the grid options.
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happymonster
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« Reply #2 on: September 25, 2010, 10:10:40 AM »

Thanks for trying it. Smiley

When you say the mouse drags, do you mean that it's not accelerated enough, or the frame rate is too low? Can you explain what you are having problems with in picking up parts of the drawing in a brush or setting the grid options? Maybe I can help, or this needs tweaking.. Smiley
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JoGribbs
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« Reply #3 on: September 25, 2010, 10:22:49 AM »

The cursor just takes a moment to catch up with where I'm pointing the mouse.

As far as picking stuff up, I mean like, highlighting a portion of the picture and dragging it somewhere else. I understand I can pick it up with the brush tool and then erase the section afterwards, but it seems like an unnecessary step.

At this point I'm finally starting to get the hang of all the brush options though, which are pretty awesome.
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happymonster
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« Reply #4 on: September 25, 2010, 10:31:07 AM »

Ah.. The brush pickup side is the same as used in programs like DPaint and Personal Paint on the Amiga. It may be a different way of working than what you are used to? If you drawing the image copy/cut out box with the right mouse button instead of the left then the old part of the image is cleared with the right mouse button pen colour.

I'm not sure about the slow-down, I test a lot on my netbook and it runs fine on this..?

For the grids, currently they are only show up on colour 0 (need to add this as changable!) so if you fill the background with black they should show up if you have a grid on.

Hope that helps!
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_Madk
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« Reply #5 on: September 25, 2010, 10:40:59 AM »

Very cool. I like it.  Hand Thumbs Up Left
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happymonster
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« Reply #6 on: September 25, 2010, 01:55:23 PM »

Thanks! There is a lot I still need to add, and some niggles to fix. Still it's usable now and the paint modes like colour replace have already saved tons of time when I did an edit earlier tonight. Smiley
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happymonster
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« Reply #7 on: September 26, 2010, 08:34:50 AM »

i'm now off on holiday, so will do more on this when i get back..
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Skofo
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« Reply #8 on: September 27, 2010, 12:16:54 AM »

Oh wow, now this is interesting. I've been thinking lately about how to go about making a pixel art program, and this has stuff that I'd never think of! I love the interface, especially the multiple view system. I'm actually kind of envious of your ingenuity.
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« Reply #9 on: September 28, 2010, 11:00:20 AM »

This looks pretty neat and actually usable. What would really make a good feature would be some easy pallette editing tools, such as saving and loading pallettes and especially exchanging the current pallette you use on an image, meaning if you load a new pallette, every color that was used of the old pallette gets replaced by the color at the same field of the new pallette. I hope that made sense...
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happymonster
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« Reply #10 on: October 01, 2010, 09:50:43 AM »

Thank you Skofo, that's nice to hear!

RotateMe: That does make sense and I do intend to have more palette options, such as loading/saving, remapping for brushes and other images, etc.. Smiley
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happymonster
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« Reply #11 on: October 02, 2010, 08:56:31 AM »

Update:

v 0.53 - 2nd October 2010
----------------------------
+ Changed default left and right mouse buttons on Effect primitive tool. Now left mouse button just opens up the options, while right mouse button switches to normal paint mode (which is a common operation)
+ Changed order of pens used for colour replace mode as this works better with filling with colour replace mode
+ Removed cursor drawing error when using colour replace mode
+ Hopefully the occasional graphical error when using the inverse crosshair (filled box, brush copy / cut) has now been fixed
+ Fixed errors with scrolling image around, now works properly and much smoother
+ Added fixed line drawing mode which draws in 22.5 degree angle increments, therefore helping with Isometric drawing as well as diagonal and straight lines
+ Made the area where the mouse is detected over an icon larger and added in text area underneath icons to mouse checks as well
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Lord Tim
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« Reply #12 on: October 02, 2010, 01:34:08 PM »

Right now, the pixel editor I use most is mtPaint. The main reason I use it is because of the way the selection box works. If you make it so you can place a selection box, and then edit the size of the box before you cut/copy/etc, that would be cool. Also, needs a reverse zooming as well as reverse scroll, or better yet, use the numpad for zooming like mtPaint :D.
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thedaemon
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« Reply #13 on: October 04, 2010, 11:15:46 AM »

It crashes anytime I try to load a png even though png's are listed in the open drop down box. Everything else is awesome so far. I'm looking forward to animation working so I can test that aspect. Thanks for sharing a very lovely program.
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happymonster
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« Reply #14 on: October 04, 2010, 12:52:03 PM »

Thanks for letting me know.. do you have a png file that crashes that I can test with? Smiley
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