I've been working on my paint program D-Pixel (formely Pixe) and I think it's about ready to be a bit more widely available now. D-Pixel is a low colour (upto 256 colour) paint program which is inspired by older classic paint programs such as DPaint and Personal Paint, but combined with some of my own new ideas and an interface similar to that used by smartphones.
As of version 0.52:
Low colour (upto 256 colours) pixel perfect painting
Simple and space efficient interface
Smooth hardware accelerated zooming (from x1 to x128)
Split screen painting
4 Level editing, able to remove last 3 colours painted in any pixel
Standard primitive tools - Freehand, Line, Fill, Box, Ellipse, Copy / Cut Brush
16 Preset brush sizes and user-definable brush
Three different right mouse button paint types - Paint, Erase and Dropper
Different paint effects from Normal paint to Shading and Dither pattern drawing
Brush Copy / Cut out tools including tile based copying and drawing
Palette manipulation via RGB & HSV sliders or Colour Space Selector
Grid options for drawing / copying brushes
Auto-saving on exit to a separate project file, all relevant images and settings are saved so that on restart everything is the same
More info can be found at my website:http://retroidea.com/?p=9
(Requires Windows and DirectX 7 or above)
This is still a Work In Progress version and so there are bound to be some bugs, but I think it's now usable.. I'd be really pleased if someone uses this to do the gfx for their game.
If an Admin thinks this should go in another sub-forum, please move to where it would be more appropriate.. Thanks!