Firstly, I investigated the input problem to the extent I could. Unity seems to double up the movement axes, one version for keyboard input and one for joystick input. reinebold, any chance you have a joystick/gamepad that you use? I might try removing those axes for the next build I guess.
Thanks for the feedback Chris. The way the gravity works now is a bit of a hack, in the future it will *actually* be associated with surfaces but I'm thinking of not forcing a change in gravity unless you aren't allowed use that gravity direction there... for example Q and E could switch to the next gravity vectors available to the left and right.
As for mist, I may temporarily scrap it and replace it with this:

Jumping ants, of course - I don't really have a pathing system set up, so they may need to jump to get to places. And they would die on entering a big room. Still makes you panic a bit, but shouldn't feel so unfair.
My plan for the base stuff is to also have outdoor areas (I think I can make that work) as well as systems for you to alter the world with, build, connect distant areas, etc.
Oh and if people aren't familiar with the Experimental Gameplay Project, it's a "make a game in 7 days" thing so this is a fairly early stage
