I'd just like to announce the Alpha/Demo version of my new game coming out some time before December! Here's the story from the beginning...
Episode 1 : Dig Deep
Dig is a freelance space miner who travels out to asteroid systems to mine for rare ores; Long gone are the days of using a pick - their ships are now equipped with refined lasers that can search and recover ores from the comfort of space.
After a routine mission; Dig jumps into his hyper-sleep chamber and sets a course for home! During the trip the ship encounters a large asteroid field; the ship's auto pilot tries it's best to navigate the field but is unsuccessful and the ship is hit; To make matters worse the ship's computer fails to log the incident and continues it's plotted course while precious fuel begins leaking into the voids of space!
As the fuel reserves approach empty the ship's safety systems kick in and start searching the nearby star systems for planets that may contain fuel; Luckily a planet is found and a new course is plotted towards the planet!
The ship initiates the emergency wake up procedure to awake dig from his hyper-sleep but unfortunately he's awoken too quickly and looses his memory. The ship crash lands on the planet while Dig scrambles to his feet with no idea who or where he is! During the crash the ship is badly damaged with a simple message flashing on the ships' terminal: "Find Oil";
From here on you take Dig on his adventure towards the oil deep beneath the planet's surface through earthquakes, floods, lava flows and the dangerous critters that live below!
You can play the free demo over at:
http://dig.widgisoft.co.uk/The alpha version doesn't do much extra yet but I wanted to get the payment system up and running now so I can avoid distracting myself from the game later! Remember this is an alpha so constructive criticism is welcome :-D
Here's a shot of the real time lighting system that I've been working on; Just got to add in flickering torches and I think it'll start looking a bit different to Miner dig deep! :-P

Thanks,
Chris