I had really high hopes for this game judging by the screenshots, so my criticism might be a little harsh.
That said, the premise and graphics look decently awesome. And judging by the name of the game, I was expecting some sort of frenzied action packed run and gun where you played a decked out dinosaur fighting terrorists.
Unfortunately what I found was a music-less game featuring (very few) stock sounds (did you really have to use the chomping sound for the machine gun?), slow movement (some levels took FOREVER), droll gameplay (no variation, very boring), and little polish (because of all of the above). Once again, my harsh criticism might just be a result of my extraordinarily high expectations for this game.
Really, I feel like the great graphics were put to a big waste in this game. The gameplay literally consists of the character holding down the left mouse button and holding the right key. Once you get the jetpack you pretty much can't die. The level design is non-existant, as every level (that I've played so far) is just a flat surface with enemies being constantly spawned on it. Overall, I think that you need to work on this game a lot. Currently, I'd say that it's too boring, and few people will play it past the third level, which is a shame because you clearly put a lot of work into the graphics.
Hi necromian, thanks for your honest feedback. The gameplay experience is very linear and I agree that that is one of the biggest weaknesses of the game.
If you can, let me know what browser you tried the game in. Firefox has been known to be a bit laggy, and I haven't converted many of the sounds to be compatible yet. If you get a chance can you try it in Chrome and see if the experience improves?
Thanks again for the honest feedback, your detailed response gives me a lot of good information on what parts are most critical to improve.