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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl on the WINNITRON? :O
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Author Topic: Indie Brawl on the WINNITRON? :O  (Read 16182 times)
Alec
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« on: October 14, 2010, 06:34:13 AM »

We're building an indie arcade cabinet in Winnipeg, and I'm thinking indie brawl would be a pretty rad game to have on it.

What do you guys think? Smiley

More info
Blog: http://infiniteammo.ca/blog/announcing-the-winnitron-1000/
Facebook: http://www.facebook.com/pages/The-Winnitron-Indie-Arcade-Machine/145628092146616
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Hangedman
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« Reply #1 on: October 14, 2010, 06:45:04 AM »

Doet. It'll get more people interested in polishing up and adding more graphics to IB.
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shig
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« Reply #2 on: October 14, 2010, 06:45:58 AM »

Make it a version with only the completed characters, tho.
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Alec
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« Reply #3 on: October 14, 2010, 07:19:12 AM »

Make it a version with only the completed characters, tho.

Yeah I'd need a version that only has stages and characters that are working properly...
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shig
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« Reply #4 on: October 14, 2010, 08:41:36 AM »

Make it a version with only the completed characters, tho.

Yeah I'd need a version that only has stages and characters that are working properly...

Contact Soulliard and I bet he can do that for you in a moment.
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ink.inc
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« Reply #5 on: October 14, 2010, 10:42:27 AM »

Yeah, it'd be great to show the game to more folks; maybe we'd get some more people interested in building it. Currently, things are at a lull (schools started up for a lot of us), and lulls are pretty dangerous for community projects.
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Soulliard
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« Reply #6 on: October 14, 2010, 02:06:51 PM »

Winnitron and Indie Brawl seem like a perfect match! It shouldn't take much work to make a Winnitron version. When do you need it?
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Alec
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« Reply #7 on: October 14, 2010, 02:45:34 PM »

I think the earliest date we're going to show the Winnitron to the public may be November 6th. It's at a career day thing for kids in Winnipeg. The Manitoba Pork Packing Counsel and some big call center place are there... and INDIE GAMES. So, the cooler the games part, the more hilarious the contrast will be. Tongue

Then I think on the 17th we'll be doing a talk about it at a hipstery book store and food place.

December 4 is a chiptunes party, the Winnitron will be there for that.

Random: what do you guys use for player 2 key bindings, we still haven't locked those down yet.
« Last Edit: October 20, 2010, 09:09:14 AM by Alec » Logged

Soulliard
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« Reply #8 on: October 14, 2010, 03:25:11 PM »

I think the earliest date we're going to show the Winnitron to the public may be November 6th. It's at a career day thing for kids in Winnipeg. The Manitoba Pork Packing Counsel and some big call center place are there... and INDIE GAMES. So, the cooler the games part, the more hilarious the contrast will be. Tongue
That's awesome.  Smiley

Quote
Random: what do you guys use for player 2 key bindings, we still haven't locked those down yet.
They can be set to anything, but by default they are WASD for movement, G to attack and H to use a special.
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initials
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« Reply #9 on: October 20, 2010, 03:39:37 AM »

This is a great idea.
I'm thinking of doing something similar, but for a specific game I'm making.
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Initials
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Alec
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« Reply #10 on: October 23, 2010, 11:27:50 AM »

The Winnitron game jam is happening right now! Smiley

If you guys wanted to hack up a build for us, that'd be cool.

http://infiniteammo.ca/winnitron/docs/TheWinnitronStandard.pdf

Basically just getting the keys right would be the main thing to start.

Hiding stuff that isn't finished yet would be cool too. Smiley

(Is it possible to configure the keys in the latest build?)

edit: Gonna try using the current build on the machine for now
« Last Edit: October 23, 2010, 11:54:52 AM by Alec » Logged

Soulliard
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« Reply #11 on: October 24, 2010, 09:57:39 AM »

I'll try to get a build out by the end of the day.

By the way, does anyone have time to create some simple guarding sprites for the 6 completed characters?
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Alec
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« Reply #12 on: October 24, 2010, 10:00:28 AM »

Update: the game is super awesome on the Winnitron Smiley

It's gotten about an hour and a half of play time so far, according to our logs. The longest time logged on a Winnitron game so far. Smiley
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Soulliard
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« Reply #13 on: October 24, 2010, 09:50:20 PM »

Here's everything you need for the Winnitron-compatible version of Indie Brawl:

Zip
Settings File (drop this into the main game folder to enable Winnitron settings)
Screenshot
Screenshot
Short Description: Indie Brawl is a fighting game that pits the stars of indie games against each other.
Full Description: Indie Brawl is a fighting game that pits the stars of indie games against each other. Choose your favorite character and let the brawl begin!
Team Name: TIGSource Community
« Last Edit: October 26, 2010, 08:52:51 PM by Soulliard » Logged

Alec
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« Reply #14 on: November 05, 2010, 05:23:13 AM »

The crew will be setting up the Winnitron tonight for a career day thing tomorrow. Hopefully we'll get some video from it, I'm guessing Indie Brawl will be a big hit with the kids. Smiley
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Soulliard
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« Reply #15 on: November 05, 2010, 02:04:39 PM »

I'm looking forward to hearing how it goes. Smiley
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Rostiger
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« Reply #16 on: November 06, 2010, 12:55:27 AM »

Hells yeah, this is awesome! One more reason on the list to visit Winnipeg some day. I'd love to see a video of you guys playing IB on the Winnitron, it seems like a perfect match.
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Alec
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« Reply #17 on: November 06, 2010, 06:18:49 AM »

Hmm, Winnitron build doesn't seem to start up in full screen... (1024x768 windowed?)

Is there any way to change this?
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Soulliard
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« Reply #18 on: November 06, 2010, 09:15:46 AM »

Add this line to the settings file, if it isn't there already:
Code:
screen size=1

You can also toggle between full-screen and windowed mode with F4.
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Alec
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« Reply #19 on: November 07, 2010, 11:58:57 AM »

Cool, I'll try that out. Smiley The Winnitron is currently chilling in my apartment.

We didn't get as many kids by as we hoped on Saturday, but I played some good rounds of Indie Brawl with a few of 'em. The game has come a long way, it is really easy/fun to pick up and play. Smiley We have some footage of people playing, hopefully Kert will get that up sometime in the near future.



^ new menu system, WIP (description and stuff isn't accurate yet)

We'll be adding tags to show which games are multiplayer, etc. Smiley

Couple of minor issues:

- Character select screen seemed to be a bit weird for movement/selection (in some cases the selector seemed to jump to the wrong character?)

- When the game ends, it should probably pause for a bit on the "winner" screen. Everyone is mashing right near the end of a battle, so the "winner" screen tends to get skipped over in an instant, and suddenly you're back a the menu and a bit confused.
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