ptoing
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« on: March 29, 2007, 12:12:08 PM » |
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Hehe, I made some mockups with more or less NES restrictions (totally doable if you assume using an MMC5 chip to get into detail ) WIP titlescreen silly testing around A coder over at pix said he was very interested in doing this game with me and he knows a guy who would do the music. So now the coder will do a demo with what I made so far and then I will decide where to go from there :D
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« Last Edit: August 20, 2008, 12:05:12 PM by ptoing »
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Alec
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« Reply #1 on: March 29, 2007, 12:16:14 PM » |
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That looks really cool.
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Keops
Level 6
Pixellin' and Gamedev'n
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« Reply #2 on: March 29, 2007, 12:16:32 PM » |
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And that is surely generating interest, so there you have your answer...
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DrDerekDoctors
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« Reply #3 on: March 29, 2007, 02:53:13 PM » |
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*droooool*
Dammit, I just put this shirt on!
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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wonderpus
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« Reply #4 on: March 29, 2007, 02:55:17 PM » |
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do it on the NES then i'll be interested just kidding .. i totally love the NES 2 bit style .. though please allow better color choices than the original NES had
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Akhel
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« Reply #5 on: March 29, 2007, 03:24:44 PM » |
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U-Head looks awesome.
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ptoing
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« Reply #6 on: March 29, 2007, 03:57:30 PM » |
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Ta for the comments. though please allow better color choices than the original NES had
I don't think so I like the colours, they are definitely workable. I like the challenge.
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cactus
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« Reply #7 on: March 29, 2007, 04:43:08 PM » |
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That's one hell of a mock up. I'd pay to play that
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wonderpus
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« Reply #8 on: March 29, 2007, 05:35:58 PM » |
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on first look of your mockup it didn't look valid for the NES they certainly not on the grid and obeying the palette map rules from http://www.everything2.com/index.pl?node=NES%20PPU Nametables The NES has four nametables, arranged in a 2x2 pattern:
+-----------+-----------+ The PPU has enough VRAM | | | for only two nametables; | | | hardware on the cartridge | $2000 | $2400 | maps $2800 to $2000 | | | and $2C00 to $2400 | | | (V-mirroring; Super Mario +-----------+-----------+ Bros.) or $2400 to $2000 | | | and $2C00 to $2800 | | | (H-mirroring; Legend of Zelda). | $2800 | $2C00 | | | | See NES memory map | | | for more information. +-----------+-----------+
Each byte in the nametable controls one character cell. Attribute tables
This is admittedly one of the hardest things to grasp about the PPU. At $23C0, $27C0, $2BC0, and $2FC0, there is an "attribute table." Each byte in the attribute table controls the palette of a 4x4 cell (32x32 pixel) square,
+---+---+---+---+ and two bits of each byte control the | | | | | palette of a 2x2 cell (16x16 pixel) + D1-D0 + D3-D2 + area. This is why most NES games used | | | | | 16x16 game pieces (size of SMB ? block) +---+---+---+---+ or 32x32 game pieces (width of SMB pipe). | | | | | + D5-D4 + D7-D6 + | | | | | +---+---+---+---+
Nametable tiles are 8x8 pixels, and the $2001 mask is 8 pixels wide, but attribute table tiles are 16x16 pixels. This is why games that use the horizontal mirroring mode for diagonal scrolling often have color artifacts on one side of the screen (on the right side in Super Mario Brothers 3; on the trailing side of the scroll in Kirby's Adventure).
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ptoing
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« Reply #9 on: March 29, 2007, 05:53:08 PM » |
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Yes I know, but there were extra chips in some cartridges which increased the amount of tiles you could have as well as per tile charmappers. Also this is being made for the PC not the NES so I will ignore stuff like number of sprites per screen or scanline allowed as well. JUST BECAUSE I CAN!
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wonderpus
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« Reply #10 on: March 29, 2007, 06:16:30 PM » |
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yeah totally .. thats why i was like have a better color palette because you can I'm not knocking you at all . i think that stuff looks really good was just saying , it won't look like that on the NES
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xvs07
Level 0
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« Reply #11 on: March 29, 2007, 06:22:49 PM » |
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Yeah, sure, I'll bump: It seems pretty obvious that there's a massive demand these days, at minimum within the indie subculture, for polished games with retro stylin'. 8-bit pixelly stuff seems a little sparse, though, I'm guessing because it's a lot more work to do it right. But yeah, I cut my teeth on the Wonder Boy series. Please make more adorable pixelly stuff so I can remember childhood's happy glow.
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ptoing
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« Reply #12 on: March 29, 2007, 06:58:55 PM » |
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New mockupscreen. Hm, I would appreciate it if a mod could split this topic of, because I have no clue where I should best post the progress of this stuff :B
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BMcC
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« Reply #13 on: March 29, 2007, 07:07:12 PM » |
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Hm, I would appreciate it if a mod could split this topic of, because I have no clue where I should best post the progress of this stuff :B
YOUR WISH HAS BEEN GRANTED :D This looks totally rad.
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ptoing
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« Reply #14 on: March 29, 2007, 07:26:04 PM » |
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Ta muchly, oh great djinn of TIGF!
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Madgarden
Level 1
C=
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« Reply #15 on: March 29, 2007, 07:40:26 PM » |
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Waai Ptoing, I'm loving it! As time goes on (must be my old age) I'm preferring the retro-styleee over the rest more and more. It's just so much art, and style, and Halcyon gaming goodness. Fun is never obsolete!
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Terry
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« Reply #16 on: March 30, 2007, 03:46:14 AM » |
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This looks pretty awesome What kinda scale are you going for? Is this something we'll be playing in a couple of weeks, or is it going to be sometime next year?
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ptoing
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« Reply #17 on: March 30, 2007, 04:42:53 AM » |
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Development has not even started, so deffo not next couple of weeks. And i want a fair share of levels in this, so don't expect it too soon (if at all). I am promising NOTHING! It's done when it's done (or not)
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #18 on: March 30, 2007, 06:20:45 AM » |
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Good luck! Looks great.
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lowpoly
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« Reply #19 on: March 30, 2007, 09:11:55 AM » |
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looks very cool, can't wait to see the game progress. But man, when I think of NES restrictions, all I envision is massive slowdown
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