I liked the game. I probably would have shown some major damage to the big ships instead of them still looking new and sliding off the screen.
Thanks man, and I agree, but it was kinda urgent for me to wrap up the whole project. In the sequel there will be scrolling, shaders and effects and other stuff. But the permanent damage to the background is a nice touch as one of the reviewers said (not here).
I am actually writing a game myself and would be interested to know how much revenue a game like yours would produce. I am looking for just a ball park figure. I do not need to know yours in particular but my game is an asteroids kinda game so it would be similar to yours.
I like the game called "Cancer Wars" presented here on this forum. Its very close to asteroid type of game, maybe you should take a look. I think I commented on it in the feedback or the topic where you rate someone's game name.
The revenue depends on how well you promote your game. I had a pretty good going during May, but then it fell to no downloads and no sales. The last sale I got was a month ago. I'm guessing there will be some sales now and then, but that's it. Its not enough for a sequel, so I'm hoping, as the site gets more and more visited, the game will generate enough money during next year for me to, at least, start the sequel. Invader Attack is a small project.
I should probably post a demo of what I have done so far.
Definitely, I'm curious too. I wanted to make an asteroid type of the game, because its the simplest to do and it would take 1-2 months or so as opposed to 8-9 months that it took me to make Invader Attack, mostly because of advanced artificial intelligence that learns your preferences, tactics and moves and improves itself.
The purpose of this topic is to tell us we have bad taste in games. Also that we are terrible human beings.
Hehehe, exactly
