Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891225 Posts in 33531 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 08:38:49 AM
TIGSource ForumsDeveloperFeedbackI remember getting extremely bad critics here, GameVortex gave 89% rating :)
Pages: 1 [2] 3 4 ... 6
Print
Author Topic: I remember getting extremely bad critics here, GameVortex gave 89% rating :)  (Read 12560 times)
C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #15 on: October 16, 2010, 12:24:47 PM »

This reminds me of DeviantArt.
Logged

Plattfisk
Level 0
***


View Profile
« Reply #16 on: October 16, 2010, 12:56:03 PM »

This reminds me of DeviantArt.

Or the funny threads on ConceptArt.org with people from DeviantArt.
A similiar clash of communities I guess.
Logged
Evan Balster
Level 10
*****


dreaming close to metal


View Profile WWW Email
« Reply #17 on: October 16, 2010, 02:26:26 PM »

What Paul said.  Game developers, when asked for feedback, should keep praise to a few words at most and give as much criticism as possible.  I have two boards in my game's forum for my users to tell me about all the things that are wrong with it--and there are many!

That's what this forum is for, and regarding advertising your games, it's pretty useless to do so here.  As a game developer, I understand I'm like most other game developers in that I don't play games often.  The last time I bought a game was weeks ago, and I only really set the time aside for experiences I think I'll find meaningful (eg, Blue Lacuna) or games I think will give me insight as a developer. (eg, Braid)

You can't expect to sell your paintings to the other impoverished painters unless they're quite good or quite artist-oriented.


Anyway, I'm not trying to make a punching bag of you, just making a point.  It's my hope you continue to participate in TIGsource; there are a lot of neat people here and a lot can be learned.
Logged

Infinite Blank, SoundSelf, Cave Story+, Wreath
voice, accordion, mandolin, oboe (?!)
Game audio programming consultant.
<plaid/audio> 0.2: opensource audio framework
Frank Griffin
Level 0
**


View Profile Email
« Reply #18 on: October 16, 2010, 04:30:01 PM »

I liked the game.  I probably would have shown some major damage to the big ships instead of them still looking new and sliding off the screen.


I am actually writing a game myself and would be interested to know how much revenue a game like yours would produce.  I am looking for just a ball park figure.  I do not need to know yours in particular but my game is an asteroids kinda game so it would be similar to yours. 

I should probably post a demo of what I have done so far.

My email is [email protected]
Logged
Rob Lach
Level 10
*****


Pierog


View Profile WWW Email
« Reply #19 on: October 16, 2010, 09:24:15 PM »

If i posted in feedback i'd want:

"Your interface is a bit too cluttered and the menus are confusing."

not

"THIS GAME IS SWEET!"
Logged

iffi
Guest
« Reply #20 on: October 16, 2010, 09:32:47 PM »

Thanks David. What is IFG?
IGF.

I don't quite understand what the purpose of this topic is.
Logged
John Sandoval
Level 10
*****


tantric suicide


View Profile WWW
« Reply #21 on: October 16, 2010, 09:35:57 PM »

Thanks David. What is IFG?
IGF.

I don't quite understand what the purpose of this topic is.

The purpose of this topic is to tell us we have bad taste in games. Also that we are terrible human beings.
Logged

Rob Lach
Level 10
*****


Pierog


View Profile WWW Email
« Reply #22 on: October 16, 2010, 09:36:42 PM »

Warning - while you were typing a new reply has been posted. You may wish to review your post.

the purpose of this topic is:

"You guys said I wasn't perfect, but guess what, I'm 89% perfect! Take that critics who were trying to only help me! Hope you feel bad for being honest instead of stroking my ego."
Logged

codergames
BANNED
Level 0
*



View Profile WWW
« Reply #23 on: October 17, 2010, 01:17:46 AM »

I liked the game.  I probably would have shown some major damage to the big ships instead of them still looking new and sliding off the screen.

Thanks man, and I agree, but it was kinda urgent for me to wrap up the whole project. In the sequel there will be scrolling, shaders and effects and other stuff. But the permanent damage to the background is a nice touch as one of the reviewers said (not here).

I am actually writing a game myself and would be interested to know how much revenue a game like yours would produce.  I am looking for just a ball park figure.  I do not need to know yours in particular but my game is an asteroids kinda game so it would be similar to yours.

I like the game called "Cancer Wars" presented here on this forum. Its very close to asteroid type of game, maybe you should take a look. I think I commented on it in the feedback or the topic where you rate someone's game name.

The revenue depends on how well you promote your game. I had a pretty good going during May, but then it fell to no downloads and no sales. The last sale I got was a month ago. I'm guessing there will be some sales now and then, but that's it. Its not enough for a sequel, so I'm hoping, as the site gets more and more visited, the game will generate enough money during next year for me to, at least, start the sequel. Invader Attack is a small project.

I should probably post a demo of what I have done so far.

Definitely, I'm curious too. I wanted to make an asteroid type of the game, because its the simplest to do and it would take 1-2 months or so as opposed to 8-9 months that it took me to make Invader Attack, mostly because of advanced artificial intelligence that learns your preferences, tactics and moves and improves itself.


The purpose of this topic is to tell us we have bad taste in games. Also that we are terrible human beings.

Hehehe, exactly Smiley
Logged

Be smart, be brutal, they're invading!
LazyWaffle
Guest
« Reply #24 on: October 17, 2010, 07:34:36 AM »

I like how you ignore all the posts that completely disprove you, and instead break apart a tiny spam post Giggle
Logged
aeiowu
Level 10
*****


Greg Wohlwend


View Profile WWW Email
« Reply #25 on: October 17, 2010, 08:05:45 AM »

oh dude! I love Invader Attack! I can't believe you're the guy who made it, that's so awesome. What a great game, you did great making it and I'm so glad you made it. A++, would play again!
Logged

codergames
BANNED
Level 0
*



View Profile WWW
« Reply #26 on: October 17, 2010, 11:22:29 AM »

Now you're talkin  Cheesy ... more more, please Smiley
Logged

Be smart, be brutal, they're invading!
Montoli
Level 7
**


i herd u liek...?


View Profile WWW Email
« Reply #27 on: October 17, 2010, 11:46:45 AM »

Oh man, invader attack totally saved my bacon. I was late to work, and my bike tire was flat, but after I rubbed my bike on my monitor screen, while Invader Attack was playing, not only did it heal my bike tire, but my bike evolved into a totally sweet moped as well!

Thanks invader attack!
Logged

www.PaperDino.com

I just finished a game!: Save the Date
You should go play it right now.
Davioware
Level 0
***



View Profile WWW Email
« Reply #28 on: October 17, 2010, 11:54:09 AM »



Ok, so you got a good review.

That don't impress me much! So you.. got the game.. but have you.. got the touch?
Logged

codergames
BANNED
Level 0
*



View Profile WWW
« Reply #29 on: October 17, 2010, 12:10:19 PM »

You should try my other games maybe you'll win a lottery or something Smiley
Logged

Be smart, be brutal, they're invading!
Pages: 1 [2] 3 4 ... 6
Print
Jump to:  

Theme orange-lt created by panic